The AI bonuses are so outreageous that even with just 4 cities and good traits they tech well, heh. The ideal is for the AIs to be involved in stalemate wars. Fortunately (or not), they do that a lot.
I never played anything but the slower speed. Maybe there's more imbalances in other speeds, I don't know.
Asia is a Barbarian fest. If I start there and don't get the great wall I just give up. Its too annoying to be worth it. One plays for fun.
I think Monarch is too easy and bores me...
SVN.
Many times until I get Democracy.
They will crush those that are still using mainly swordman type units. A combination of Longbowman and pikeman will be better for defense eventually, but they're not bad to beat back those bronze and iron working units and they're cheap enough as...
I play on Immortal. Some merchants are enough to support everything. I wouldnt need Merchant Princes on easier levels, I guess. Guild Monopoly is still rubbish.
I stand by what I said before. I don't think you thought about what I said.
The +1 to plantations is better in the long run than +1 to whaling boats, salt pit & winery because plantations tend to be more common in random maps (In central europe +1 to wineries tends to be better). There's...
How so? Merchant Princes grants immediately the same trade benefits without having to build anything. How is that not superior? Similar benefit, no hammers necessary!
The extra commerce in plantations is typical better than the Guild's extra improvement commerce also and the +5% gold is not...
Does anyone ever use the Guild Monopoly civic? What is the point of this civic? It has no contest with Merchant Princes.
Republic seems bad as well unless you're stuck with few cities. I also don't get Monarchy right now.
Despotism diminishes city costs, so why change?
- Declare vs Ismail to open borders with Persia, prevent them from ploting vs you for a while and get some plunder.
- You have some commerce and being Celtic can build Nemetons together with Slave Markets. Expand.
Btw, I prefer major overlapping, early on. You have copper, so you don't...
Scathing is a bit much.
I don't think I said anything wrong.
On the other hand, plastiqe, you're trying to give advise about a game you don't know. The game is just too different.
For example, you don't realize that getting a border pop will take quite a while and that work boats can't...
When you see a barb backing out, most likely they are joining another one to create a group.
Just fogbust the coastal south. Leave the rest so that the barbs slow down the AIs and you put your bigger GG emergence to profit (yes, I expect you to not follow the advice).
Persia will probably...
Not sure if naming it barbarians and dark ages is really appropriate, but I wont go into that.
I'll say thouh, that although human nature and history and been more violent and power hungry than we'll ever admit to ourselves with our idealisms and naivete, I strongly doubt that the insanity of...
Great Wall wonder, comes much much further on, btw. You have to deal with the barbs, they can even kill some AIs, actually.
Eer, I am blind, or there's no save game? (facepalm)
Ok, I re installed the freaking thing,and i'm gonna give it a go. Not sure if I'll go all the way though, there's still things in this mod that pisses me off, its really not for casual play.
I think that fogbusting with raging barbs in this game (its really really insane) its the same as...
If I recall correctly celtic archers have a defensive bonus on forest, btw and barbs will start showing around turn 40 on emperor.
"- Early growth translates to higher production and gold yields. But this is more of my personal preference"
This is not comparable to an early second city. Try...
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