ThERat
Deity
Will test that out and return for the final kill of Germany a few turns later.
Large earth world map. Immortal difficulty for the last official release.
- All victory settings except domination and time.
- No tech trading
- AI Plays to Win
- No Vassal States (will play with them again once the RI team makes the changes they have been wanting to)
- No holy city migration
- protect valuable units
For the SVN versions I had to scale the difficulty back a bit due to the higher maintenance costs. I'd play the Huge earth world map if I had a real beast of a computer, but I don't... it looks like a lot of fun, but I'm not patient enough.
I'm really looking forward to the next release with the new productivity system, and civic changes, among other things. This is a great mod. I've spent countless hours playing it over the years.
Thanks.
Thanks, I'll start another game in a day or two. Thanks for settings.
Anytime.
---
The "fear" promotion is overpowered to the point of becoming extremely frustrating. I just got slaughtered attacking a city with my 39 heavily promoted elite units against roughly 15 slightly outdated units. The city was bombarded to 0% defence and I also range attacked the units inside until I couldn't anymore. There was a single unit in that city which gave the fear promotion. If it wasn't for that one unit I may have taken 3 casualties, 4 max.
It could be related to the fear promotion. But did one of the defending units have a couple of drill promotions? That usually causes my slaughters, even when I attack a city with drilled longbowmen with my heavily promoted fusiliers. They are hard to defeat. I easily loose 10 fusiliers, with additional bombardment, stack aid and 0% city defence against 2 or 3 drilled longbowmen. Maybe I should drill my attacking units as well instead of promoting them along the city raider line.![]()
Does anyone ever use the Guild Monopoly civic? What is the point of this civic? It has no contest with Merchant Princes.
Republic seems bad as well unless you're stuck with few cities. I also don't get Monarchy right now.
Despotism diminishes city costs, so why change?
It has a world wonder associated with it and guilds that boost your cities' production and income. If your empire isn't spread out over a large distance then it would have a clear advantage over Merchant Princess.
For large expansive empires Despotism/Merchant Princess is best early on.
How so? Merchant Princes grants immediately the same trade benefits without having to build anything. How is that not superior? Similar benefit, no hammers necessary!
The extra commerce in plantations is typical better than the Guild's extra improvement commerce also and the +5% gold is not enough to tip the scale, not by a long shot.
No, I still don't get it.
Here's the thing, bigger is always better. So, why wouldnt I stay with that combo?
I have to support my +15 cities entering medieval time somewhat. Fewer cities just leads to a slower game. I always bulb Rudder or at least Guilds to get Merchant Princes faster. I rather get an advantage early. Otherwise, staying put, the AI grabs all the land and its harder to hold off the inevitable hordes.
(btw, just had a kick again (since its a normal event) from Spain suiciding 30 units vs the tribal forts separating the peninsula from central europe. Of course, the tribal forts perished (yeah, right...) and they declared at friendly... typical... So playing as the Romans I had 23 cities before Renaissance. How am I ever let go of Despotism/Merchant Princess until Enlightment? And if I stay put how could I ever win the game? I rather waste time rushing the Great Lighthouse to support stuff instead of using Guilds Monopoly. No, I don't get it. Maybe it was better before the nerfing of trade and stuff, I don't know. Maybe it should boost domestic trade as well for a change.)
I stand by what I said before. I don't think you thought about what I said.
And of course, bigger is always better. You can enjoy playing with few cities, but its always better. I can out tech the AI easier with Merchant Princes than with other civics. So that's that.
I play on Immortal. Some merchants are enough to support everything. I wouldnt need Merchant Princes on easier levels, I guess. Guild Monopoly is still rubbish.
Do you play the official or the SVN?
1) Alot of people already mentioned the overwhelming superiority of the Despotism over any other early civic but I found myself using it untill industrial era . How long do you guyz stick to Despotism ?
2) I couldn't find any practical use for Crossbowman, I find idea of having any in the stack rather useles. Does someone actualy knows how to use them effective enough ?
3) Also I can't find any reason to build Levies/Irregulars at all. Their cost is almost as theirs proffesional counterparts and food production doesn't cover the strenght difference at all. Does anyone actualy use them ?
4) Again about the Great Library(I think this wonder is way overpowered). In every game I played I was able to build it even without marble, AI simply ignore this tech for some reason. Is it just my luck ?
5) I played 2 games with tech transfer and found it enjoyable early on but not quiet what I like later on, I had to feed the AI techs through the map editor in order to keep them on pair. It is more of a personal preference but I like it when even small civilizations(or big but that fell behind in sciense too much) can posses threat strong enough to send troops on them. How do you guyz play it ? With techtransfer or in old way ?