Recent content by LeonardoDFinchy

  1. L

    Ideas, Requests, and Feedback

    Would this necessarily be true? IIRC the norsemen wrote in a different alphabet, and svartalfar is merely a romanisation, which is bound to be approximate anyway. I mean, Bombay didn't actually change it's name, it was just decided that Mumbai was a better romanisation of the...
  2. L

    Terra Fluida

    Expanding the climate as I plan should help create a more varied world, as should the extended hell axis. I'm glad to hear that there is someone out there who might be interested in the goodly terrain, too.
  3. L

    Terra Fluida

    That would be interesting, of course, if that's okay...
  4. L

    Terra Fluida

    Just to clarify, I've accepted that the gods will would not (likely) do this. The Order? Maybe. But whatever. That kind of thing is mechanically an alteration in an integer (art notwithstanding). I can leave it to last, and add it to my own little fairy-world for my own pleasure. Getting the...
  5. L

    Terra Fluida

    1. Perhaps I am misunderstanding, and I'm sorry, but I think I get where you're coming from 2. Yes, I know this. And I realise that my argument about Junil sounds contrary to what I'm about to say, but... oh wait. OK, I get it. I was arguing about the gods' will. Yes, I was wrong there...
  6. L

    Terra Fluida

    Again, I don't really think there's too great a problem here. I of course realise that Junil doesn't do the happy nature thing, that was intended more towards Amatheon, and perhaps the blended wills of Sirona, Lugus, and some of the 'friendlier' neutral gods like Sucellus and Cernunnos. And lets...
  7. L

    Terra Fluida

    Basically, current terrain is more or less centred on Plains, going wetter to grassland and wetland, dryer to desert and wasteland, and colder to taiga, tundra, and glacier. A T shape. My suggestion is making it a cross, and have intermediate terrain for hot/wet, cold/dry, etc. That .pdf gives...
  8. L

    Terra Fluida

    I understand the trepidation with the Heaven idea, but I believe I may have explained it a bit wrong. Some more information may help. In my mind, Hell terrain is more than simply destruction and entropy, it is the effect of the will of Agares (and Camulos, Aeron, and Ceridwen), spread through...
  9. L

    Terra Fluida

    Likewise
  10. L

    Terra Fluida

    In case I need it
  11. L

    Terra Fluida

    Have you ever thought that... ah, screw it. The intro I had planned was too verbose. To business. The Mechanics Firstly, terrain should 'bleed'. That is, the borders between the various biomes should not stay static. Deserts can grow like forests, forests can drive it back, the tundra can...
  12. L

    ModModder's Guide

    Thanks. Can't wait for 1.3.1! Oh, actually, one more question... I've read that the dll project isn't up to date (1.3). This is slightly confusing, as there's one right here. Will that be the old dll, left there because there wasn't a new one to overwrite it, or something else I haven't...
  13. L

    ModModder's Guide

    Gotcha. It looks like that python would be insufficient. I need several persistant variables per plot for my nefarious scheme :mischief: On a related note, how difficult would it be to override current climate/hell dynamics? I've found the python that seems to handle the changes, but I don't...
  14. L

    ModModder's Guide

    I thought as much. This does mean it couldn't be modular, though, right?
  15. L

    ModModder's Guide

    How would one go about adding a variable (integer) to terrain? Or more accurately, to plots? Is it possible through XML and python, or do I have to go .dll diving?
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