Recent content by Leprechaun

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    Rule Through the Ages - v9 Change Notes

    Bug Fixes: Some bonus yields from Great Works were lower than intended, fixed those. Found and fixed a bug that could cause crashes when there were multiple rebellions in one turn. Fixed crash in rare military AI edge case. Tuning: Town improvements have a maintenance cost of 1 gold. Cargo...
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    [BNW] Rule Through the Ages

    Leprechaun updated Rule Through the Ages with a new update entry: v9 Change Notes Read the rest of this update entry...
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    Rule Through the Ages - v8 Change Notes

    Set up options: No notifications about units (default true) No notifications about starvation (default false) Balance: Made some World Congress projects more attractive to AI civs so there is more likely to be competition building them. Several Libertarian policies have smaller gold...
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    [BNW] Rule Through the Ages

    Leprechaun updated Rule Through the Ages with a new update entry: v8 Change Notes Read the rest of this update entry...
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    [BNW] Rule Through the Ages

    Thanks for giving it a try and the feedback. What do you mean by AI handle declaration of friendships? You are in control of your diplomacy. There should not be a declaration of friendship without you wanting it. I agree that research selection could be more important. I'm hoping in a future...
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    [BNW] Rule Through the Ages

    This is for discussion of the Rule Through the Ages mod. A total conversion that drastically alters many elements of gameplay. See download page here: https://forums.civfanatics.com/resources/rule-through-the-ages.25331/ or steam here (requires login)...
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    Rule Through the Ages v9

    Lead your empire without spending time in all of them micromanagement. TLDR: Large changes to the game with the goal of allowing you to make interesting decisions ruling your empire in a game that will be much faster to play than Civ 5. Game set up options: No action diplmacy screens as...
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    More like Real Life

    I did get C3C and several of the changes are similar to what I was trying to do. So, I will be putting off making a C3C mod until I've played it some. I will also not be doing any more major updates to this, if someone else would like to change it more and post it, thats fine by me. The mod...
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    More like Real Life

    Ok units are done (I think) and so are improvements (no new wonders or small wonders, at least in this version). I'd like to post it for people to download, but where can I upload a file larger that 3mb? I could break it down, but that would mean a lot of files for all the units. So any...
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    More like Real Life

    Ok, here is the list of the ships. The format is: name a/d/m bombard/range/ROF tech required. Galley 1/1/3 transport 2 Map Making Caravel 1/2/3 transport 3 Astronomy Carrack 2/2/3 transport 5 Navigation War Carrack 2/2/3 (2/1/2)...
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    More like Real Life

    Ok, so along with Navigation I'm thinking of adding the Carrack (http://www.greatgridlock.net/Sqrigg/carrack.html). It will have a transport and warship version. With steam power will be the Cutter. This is because when steam power was first developed it was not useable effectively in...
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    More like Real Life

    I found one of my history textbooks with information about the Babylonians. It agrees with the stuff I've been reading online. Basically there were two periods where the Babylonian civilization was powerful. First time was under Hammurabi. This was in 1790 B.C. He is famous for the Code of...
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    More like Real Life

    For Babylon, I think I decided to use mounted archers based on the "Neo-Babylonian" period or the Chaldeans with Nebuchadnezzer II as their king. You're probably right though, that was not the peak of the Babylonians. That would have been under Hamurabi (Hamurabi's Code, Hagning Gardens)...
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    More like Real Life

    Yuurei- I don't have C3C yet, so it probably isn't compatible. If I get C3C for Christmas, then I will try to get a version out for C3C as soon as I can. Androc- You're being a big help. I will be adding some new buildings soon. Hopefully I'll get this update done (more like version 1.0) soon.
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    More like Real Life

    On the bombard range 0 for archers. I will add that before I release the next update. I'm thinking for archers it will be 1 less than their attack with a ROF of 1 and lethal for land units. Gun powder units will also get a bombard range of 0, though with different rates of fire (late...
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