That's a solid way of doing it, it would make the culture shifts more organic, but yeah that's more for a Humankind 2 with a complete overhaul to mechanics, for now HK has to be a learning experience for the devs and we'll see where they take things balance wise, plus the DLC's
Most they can do...
1: Brand Power, the game will always sell and be played a lot through it's brand. HK is a new IP and has to prove itself, even then 4X genre is niche.
2: You might want to pretend it never happened, but civ 6 released to mixed reviews for a very long time. It only got to very positive after...
I feel a few people miss the point of the mechanic.
To me the point of the changing cultures, thats the keyword here, is that you're building up your civilization and its bonuses from scratch. You're not starting with a premade civilization with all their bonuses set out for you, you're...
To me, Humankind is at its best when you're at war. For starters the tech tree is pretty heavily militarized and the combat is actually very fun, but eventually even the most warmongering players will want a respite
But it's during times of peace where the game falls into a deep lull, because...
Only that they didn't rip off the civ series because most of the mechanics come from Endless Legend. If anything it's lacking a lot of things that made Endless Legend great, mostly the dynamic world with lots of things to do when you're not at war.
But if they're smart they'll remember that...
They need to let the players create their own ai avatars People will start making their own Gandhi's and whatnot to fight against. Though the dev ones are higher quality, so it might be preferable for them to make it
Slow and endless speed seem to be good at making each era last a good time...
The game has a lot to improve on. The base is solid but lots of tweaking, balancing and enhancing needs to be done. But one thing I'll defend is culture swapping. Never understood the culture swapping complaints.
Even though the culture are merely most of the time bonuses, where civs in...
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