Recent content by Logicsol

  1. Logicsol

    Quick Modding Questions Thread

    That is maddening, but thank you for the response. I've... got a lot of thinking to do now.
  2. Logicsol

    Quick Modding Questions Thread

    Has a way to make the parameters CIVIC_COST_PERCENT_CHANGE_AFTER_GAME_ERA', TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA', CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA', and 'TECH_COST_PERCENT_BEFORE_AFTER_GAME_ERA' function for GS rulesets again? It's really frustrating to try and balance things...
  3. Logicsol

    Quo's Spheres of Intrigue

    Can I use Scrathpad to fully remove Cookie? I'm playing without Biomes and the extra(useless) advisor bugs me.
  4. Logicsol

    PerfectWorld6

    yes The error seems to mostly happen in multiplayer. I'm reinstalling the mod on hers, and will test without TM. Edit: I think I've somewhat tracked down the issue. It's in some global changes I made in a personalized mod. At 2 succesfuly MP loads without that removed, Now I'm going to try...
  5. Logicsol

    PerfectWorld6

    I've had a few failed loads with this in lua log Map Script: Permanent Ice Tiles: 268 Runtime Error: C:\Users\Logicsol\Documents\My Games\Sid Meier's Civilization VI\Mods\Detailed Worlds\Maps\Utility\FeatureGenerator.lua:328: attempt to index a nil value stack traceback...
  6. Logicsol

    PerfectWorld6

    Great! trying out a few gens right now
  7. Logicsol

    PerfectWorld6

    Maybe a toggle or as a non default that can be enabled in the config. It'd definitely not be everyone cup of tea.
  8. Logicsol

    Quick Modding Questions Thread

    This should be rather obvious, but I keep getting side tracked everytime I try to figure this out. I want to increase free amenities either by era or by government type. How would I go about this? This is to help make AI more aggressive, inspired by recent tests showing that AI expansion is...
  9. Logicsol

    PerfectWorld6

    Btw, NW placement is looking amazing, super looking forward to this, as well as the theoretical heightmap based coastal lowlands.
  10. Logicsol

    Real Tech Tree

    I'd Vote for Yes by default.
  11. Logicsol

    PerfectWorld6

    Adding my 2 cents in, 21 NW on a huge map seems a bit overkill, but 7 is to little. I'd prefer a range of around 12 to 16, though a slider would be ideal.
  12. Logicsol

    Quo's Combined Tweaks

    Throwing in, I also heavily use Recon units, they are cheap so great for an emergency as well as a first unit to quickly scout the map. Rocket boots or not, an extra turn or two in at the start can make a huge difference. Not to mention GS makes the Recon tree more viable by adding in a...
  13. Logicsol

    PerfectWorld6

    Could the River ID issue be cause by the limited name pool the game has? IE it's crashing because it tries to double assign the same name to 2 locations? It might be worth doing a run with Map Mundi and see if you still run into the problem, if you can't find the cause in the logs.
  14. Logicsol

    Strategic Industry - Gathering Storm

    It might be necessary to alter the harvestability of Copper, It's still being treated like a bonus resources in several ways. Namely it's removed upon building a district over the tile. I'm copper starved in my current game thanks to this, having built districts over my copper resources with the...
  15. Logicsol

    Quick Modding Questions Thread

    Anyone have any luck adding CO2 to other resources? I've tried: <Resource_Consumption> <Update> <Where ResourceType="RESOURCE_HORSES"/> <Set> <CO2perkWh>2</CO2perkWh> </Set> </Update> <Update>...
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