Has a way to make the parameters CIVIC_COST_PERCENT_CHANGE_AFTER_GAME_ERA', TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA', CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA', and 'TECH_COST_PERCENT_BEFORE_AFTER_GAME_ERA' function for GS rulesets again?
It's really frustrating to try and balance things...
yes
The error seems to mostly happen in multiplayer.
I'm reinstalling the mod on hers, and will test without TM.
Edit: I think I've somewhat tracked down the issue. It's in some global changes I made in a personalized mod. At 2 succesfuly MP loads without that removed, Now I'm going to try...
I've had a few failed loads with this in lua log
Map Script: Permanent Ice Tiles: 268
Runtime Error: C:\Users\Logicsol\Documents\My Games\Sid Meier's Civilization VI\Mods\Detailed Worlds\Maps\Utility\FeatureGenerator.lua:328: attempt to index a nil value
stack traceback...
This should be rather obvious, but I keep getting side tracked everytime I try to figure this out. I want to increase free amenities either by era or by government type. How would I go about this?
This is to help make AI more aggressive, inspired by recent tests showing that AI expansion is...
Adding my 2 cents in, 21 NW on a huge map seems a bit overkill, but 7 is to little. I'd prefer a range of around 12 to 16, though a slider would be ideal.
Throwing in, I also heavily use Recon units, they are cheap so great for an emergency as well as a first unit to quickly scout the map. Rocket boots or not, an extra turn or two in at the start can make a huge difference.
Not to mention GS makes the Recon tree more viable by adding in a...
Could the River ID issue be cause by the limited name pool the game has? IE it's crashing because it tries to double assign the same name to 2 locations?
It might be worth doing a run with Map Mundi and see if you still run into the problem, if you can't find the cause in the logs.
It might be necessary to alter the harvestability of Copper, It's still being treated like a bonus resources in several ways. Namely it's removed upon building a district over the tile. I'm copper starved in my current game thanks to this, having built districts over my copper resources with the...
Anyone have any luck adding CO2 to other resources? I've tried:
<Resource_Consumption>
<Update>
<Where ResourceType="RESOURCE_HORSES"/>
<Set>
<CO2perkWh>2</CO2perkWh>
</Set>
</Update>
<Update>...
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