The New World sphere is definitely a different gameplay experience. Remember that although you can't settle you can still conquer. It does mean you get your Settlers rather late. The bonus though is since every one of your districts Culture Bombs you can harrass your neighbors and steal their land.
For a while I've been on the fence about allowing New World to also steal tiles with Farms. It's certainly thematic for these civs.
New World is personally one of my favorite spheres to play/encounter in game because of how differently they play. You can always reassign civs with MyScratchpad or turn spheres off completely in MyOptions if you dislike them.
i can't build walls on conquered capitals. seems like it is missing the required palace that is not there anymore since is just another city on my empire, it is not taking into account the usual requirements for building walls though (encampment etc). i am not yet able to build renaissance walls, will update when i can.
edit1. just got another capital (for the sake of testing), same thing with the walls
I wonder if this is something new with GS or just an oversight. I'll need to look into it. I suspect it may be related to Bedrock getting "destroyed" when capitals are conquered. This was fixed for Rise and Fall but GS may have broken it again.
It sounds like the consensus is that the change to Western Europe is too harsh so I will be changing it back in the next patch.
I will also be adding Farms as a Culture Bomb trigger for New World civs.
Well, I don't know if it is too harsh. I mean, it's supposed to be a malus, right? The no extra production from woodlands is a decent malus for players like me, but most people are weird and chop everything anyway, so the previous lone malus wasn't too onerous for the majority of players, I think.
If I were in charge, I'd drop either the no scouts thing or the limited vision thing, but not both. And maybe consider bumping up the no woodland production thing with a ~50% drop in the amount of production gained from chopping woodlands?
What do you think about the diplomatic behaviour of the AI?
Quo's feature that AI is a bit towned down and does not dow recklessly.
I experience that they rarely war each other especially me.
I could easily convert everybody after killing an opponent and except 1 civ everybody was friend/ally and did not do anything special for it...
I see that they have very big army but rather cold war. And of course they are happy with their bonuses (diety) only I need more cities lol.
Well it might be balanced though.. just human player forced to dow for more cities not the AI.
I do not have too much gs exp though. Next time I will play less agressive expansion game and only attack when the place is occupied (now my standard play is to kill 1 neighboor with my initial army instead of developing with as less army as possible - and with that army nobody wants to attack me to the rest of the game). But in diety it might be a loss.![]()
This is probably not this mod causing the majority of these issues, but its possible. Most of the AI changes are really just adjustments to how mad they get over a few items:
- They don't react to troops near their borders, because this frustrated me
- Some specific issues for certain leaders (e.g. Saladin, Pericles, Pedro and a few others) no longer cause them to get as mad
The mod used to also reduce rage for war declarations, but I removed that after Rise and Fall/expansion 1 because Firaxis started handling that piece better.
don't know is that is intended but:
i am trying to research "Cartography" and when chose to, it place it 3rd in a queue.
the queue order is "Military tactics" ---> "Buttress" ---> "cartography" . strange enough both techs are after cartography in technology tree, while buttress normally require cartography before researched.
only mods i use are this one and a custom one that effects research/production speeds etc
Is Buttress a new tech in Gathering Storm? My guess is the code from Rise and Fall is conflicting with the changes made by GS. Let me take a look at the new tech tree to see if I can figure out what broke.