yea so thats not an option,
btw, going off topic here, i think the spy slider in :bts: is pretty dumb. It just makes the game more confusing and im no historian but i have never heard about any nation having a separate spy budget. I dont play :bts: so maybe im wrong but does anyone else...
oh yea im talking about on warlords and vanilla. So how do you keep up with technology? Thats pretty much my main question. I had one game where i had about the same land as everybody else, and even with cottages everywhere i would check with the AI every now and then and they would always...
specifically, space race victory. It is possible to consitantly win space race victories on monarch and above, without ever going to war? Or do you need to conqur your opponents in order to keep up with the resource advantage?
lets say standard settings pangea map with a bunch of players...
-should i be afraid of letting my city go over the content citizen limit :c5happy:, and use halt growth if i absolutly cannot prevent the city from growing past its limit?
-can somebody explain how it is possible to whip away unhappyness? When you make slaves in a city, the population goes...
why would rivers affect bombardment? The catapults are staying where they are and shooting over the rivers. An artillery could shoot over a smalll lake if it needed it it does not make any difference what the missiles fly over
i play civ 3 and 4 about 99 percent of time but today i decided to around with freeciv (which i guess models civ 2) and what do you know, first game i play i move my villager onto a hut and the hut founds my capitol! just thought it was werid to get my capitol for free.
Geeze where do i start? There must be at least a couple threads describing all of the flaws.
-Well units taking hundeds of years to move a couple tiles,
-buildings taking thousands of years to construct in the early game,
-Switching production of a unit to a building midway through...
do you got any tips? People usually bombard my stack to death before it even gets a chance to attack, and if i do manage to attack the defending city will have like 10 defencive units by the time my stack arrives. Catapults are out of the picture because by the time i get to use them with my...
i think its an awesome idea. Not enough fun is poked at the game for being so realistically inaccurate. It would probably be easier to make and more comedic if it was modeled after a single player game though because then you could talk about all of the shortcomings of the AI.
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