No longer suggests names with localization errors
No longer suggests names already in use
Now only lets you rename settlements with names from a previous age (which means you can't do what's shown in the sample images, but that was a mistake anyway and this is what I originally intended, but if...
Yeah, agreed, that would be better. I already had an OK/Cancel dialog box, though, and from a cursory glance implementing a different kind of dialog box would involve a bit of customization, so laziness won out. Will try to figure that out and update.
I've thought the same thing for awhile... so I made a mod to do just that! Check it out and let me know what you think:
https://forums.civfanatics.com/resources/people-just-liked-it-better-that-way.32054/
This mod gives players the option to generate a new name for a settlement when converting it from a town to a city. It only comes online after Antiquity, when you've got a bunch of settlements with names from your previous civ(s). It will not ask to change the name of a settlement that already...
In order to get some modding experience, I've created two very basic mods for Civ7.
The first one, Crewed Space Flight, changes all instances of "Staffed Space Flight" to "Crewed Space Flight." "Staffed" sounded awkward to me when I first heard it, and as others have also pointed out, "crewed"...
This mod changes all instances (hopefully) of "Staffed Space Flight" to "Crewed Space Flight." "Crewed" is the standard term in the space industry today.
This mod changes the names of the three map sizes from Tiny, Small, and Standard to Large, Extra Large, and Magnum. The actual maps are exactly the same and have not changed in size at all. But maybe they'll seem bigger now.
Would prefer passive spread and/or some kind of diplomatic endeavor. (I know there's an espionage action to convert a city, but there should be a friendly version.)
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