Recent content by lschnarch

  1. L

    Is CiV a worthy succesor to the Civilization franchise?

    Clearly a NO! "Civ"5 has, after massive patching, become a mediocre game. It still lacks in each and every aspect. Just to mention a few: tactical AI diplomacy providing necessary information tech tree .... and much more. It may have changed many things, which even in BtS still were...
  2. L

    Drastic Mods - What does Firaxis need to do? Why don't they?

    There has been Blake's AI improvement, which was at least partially included into BtS as far as I know. In addition to this there were some other "better AI" projects, too.
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    What happened to the Rise of Mankind Civ V project?

    On the topic of what has happened to the ROM-project for Civ5: Prior to release, there were many plans and hopes by several modders contributing to ROM/AND. The excitement quickly vanished when the game was released and the respective thread died within just some weeks.
  4. L

    city states just sit there

    This is just another sign of the incapibility of the AI which is not able to make concentrated attacks.
  5. L

    What happened to the Rise of Mankind Civ V project?

    Some weeks ago (before the MP-patch) there were two announcements: of something big coming in some months from now on and a second one on the dll to be finally released at a certain point of time. Several questions if both would be identical were left unanswered.
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    Whats next for Civ5?

    Well, doing so would very well fit into the picture. Don't forget, we have been promised "the most moddable Civ ever". Most people have taken this as a promise to expose the DLL - something which was again promised to happen some weeks ago. Now, if they release the DLL, what would that...
  7. L

    Civilization 5, is it worth playing?

    You forgot to mention the combat AI, which is just braindead. Such posts are considered being spam if they do not include any arguments.
  8. L

    What is the solution to 1UpT?

    A design which literally forbids the computer to become a competent opponent is bad design per definition.
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    An Intresting Discovery (new for me atleast)

    Shafer himself once admitted: The important part is that the xml files may contain elements which are not only not used (bad enough) but that they just copied xml files from Civ4 (kind regards to anybody who complains about comparisons with that game, btw). Why would one do this when creating...
  10. L

    Isn't it about about time for expansion pack?

    The game may have been changed, but for good reason. Diplomacy at the start was a major failure and in total, it was an insult to the customer. Social policies have changed at least with any of the "big" patches, which means that the whole system was still in development when the game was...
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    What is the solution to 1UpT?

    Your post seems to be a good example for the so-called "trench war". First, you are admitting that "currently" (meaning, one year after release and after how many, 10, patches?) the AI is not able to cope with the 1upt system. Then, all you can do to "defend" this system is to blame Civ4's...
  12. L

    AI Beelining when founding cities

    No, it is still in the game. Maybe less than in the past, but nevertheless, you'll still find it.
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    AI still suicides units by embarking

    A prosposal which contradicts the "holy" 1upt rule and would require the ability of coordinated actions. The first is a key element of the game, the second has not implemented yet, as a view on AI troop movements proves.
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    What is the solution to 1UpT?

    You've brought up some very good points. Let's have a look at the most simple form of attack (please note that for simplicity reasons I will make some asusmptions about the average damage done; furthermore, I assume that there aren't any obstacles in your units' way): your units vs an enemy...
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