Recent content by Lucas A.

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    Can I change the increase of GPs from future eras?

    For example, a G Writer from Medieval Era has a base cost of 120 but if all G Writers from Classical are recruted on Classical era, the first G Writer from Medieval will cost 155. It's ok. However, on my last game I have a G Scientist costing ~1685 and then the next one costs ~855 (the first one...
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    Tuning Autocracy

    Here's my feedback around Autocracy: Something that I put on only one tenet is the fact that some of them can swap tiers, of course with necessary balance changes (air Supremacy and Martial Spirit for example). Tier 1: (A) Elite Forces, Lebensraum, Military-Industrial Complex, (F) Autarky...
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    Tuning Order

    Here's my feedback and some suggestions on Order: Something I would like to point: All Ideologies have Tourism bonus not because you only should take them to win a Cultural Victory, they are also meant to be taken to force your ideology into others and reduce unhappines from their influence...
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    (Final?) Tuning of Ideologies, Freedom

    Here's my feedback and suggestions about the current freedom: Tier 1 (A) Avant Garde, Covert Action, Universal Healthcare. (F) Creative Expression: +1 culture from great works. Amphitheaters, Broadcast Towers, and Opera Houses gain +2 golden age points Suggestion: +2:c5culture:, +2:c5science...
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    Babylon

    I think what bothers some people is that Babylon aren't really the best civ for GScientist or Tall&Science strategies (in VP). Right now I supose Babylon is the best for infrastructure and has an amazing, probably the best, combo with Progress and Industrialization (Order-Communism also helps)...
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    New Beta Version - June 9th (6/9)

    What about NWs from ideologies? With the changes to t3 tenets (before this version), mainly Palace of Culture and Science seems weak. I think increasing the modifiers to 25% should be ok. On Tradition-Sankore, Sankore feels too much Science and no Food for Tradition. I also don't like the free...
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    New Beta Version - June 9th (6/9)

    With Venice or Arabia I can get a cultural victory around modern, going with 1 city for Venice and usually 1~3 with Arabia. (Edit: Emperor and Standard speed) In my experience the "problem" is on the good start. Culture from policies isn't at a high value but they also help the culture snowball.
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    Gold scarcity and AI gold deficit

    After Medieval I usually only see AI with -gpt or 100+ gpt. I dunno what is the problem but it feels weird.
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    Changelog for upcoming version

    My thoughts: Tradition - ok (but I would remove the free Monastery) Progress - I don't think blocking the free Great Prophet from Hagia Sophia into a policy tree (that isn't piety) is a good idea; what about Notre-Dame with a bonus like -5~10% to all needs in cities? Authority - so ok Piety -...
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    Play Your Custom Maps

    Maybe I find a way to go around that bug in Player Editor. I created the map with only 2 players and no CS, so I start to add the players, I can add at least 60 (no crashes, I didn't tried more). I'll see further if the game works. (Sorry for my poor English)
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    District Cost Mod

    Good Job. I was thinking of doing something like that. My idea was: 1. Districts has a base cost of 100; 2. Placing a district inceases the cost of future districts of the same type by 30 and other types by 15 (maybe 10 or 20); 4. Unique districts has half cost; 3. 1 & 2 didn't apply to...
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    City States - No Free First Encounter Envoy

    In the code City-States starts with 5 additional tiles (and major civs with 6). So Gilgasmash is right.
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    Remove Great People Era skipping

    From my experience, if the era leader is in Classical Era the next GP is from Medieval (it's easy to note with writers or merchants, since is really hard someone get one of them into the ancient era) but if the era leader is in Modern, Atomic or Info the next one could be from the same era...
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    New Version - September 19th (9/19)

    On 8-18 version we get that changes: A good balance change (the new bonus for Eiffel tower does not seem to match very historically, but it's ok). What bothers me is the Culture yields of each wonder, that is the same as before: 1 for Eiffel and 5 for Cristo. What about swaping them? So...
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    So, about advanced spy actions having a cooldown...

    I have a game with start nearby to England, I just quit lol Like 2-3 Science loss once every 2 or 3 turns and I can't build wonders... Just 4 more turns BOOM! 14 more turns, what? :(
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