Recent content by Lunargent

  1. Lunargent

    Design: Technologies

    It's more than it being unbalanced- though it is. I just feel that it is lame to have a tech available that early that gives a free tech. It becomes so strong of a strategy that it's crazy not to go that way. I think moving it up will actually free up things. The original Philosophy was deep in...
  2. Lunargent

    Design: Technologies

    I'm falling way behind on this. I've been so busy with work that I've not had time to even play any games in weeks. I think it would be best if someone else coded the chart, otherwise it won't get done. The version that's up now is old, but it's not too far off from what I want the final to be...
  3. Lunargent

    FfH version 1.10e

    I get the same bug, game hangs up about 10ish turns in. Oh well. The flying cows will have to wait.
  4. Lunargent

    Balance - Gameplay

    The real problem, of course, is that the AI does not use summoned units correctly- that is, it is loathe to suicide them en masse as a good player would do to weaken the enemy. It uses them as it would any other unit. This affects player defense as well- the enemy army is usually already...
  5. Lunargent

    Balance - Gameplay

    I must be the only one who thought that defense was still quite a bit higher than in vanilla. High level flurries or marksmen with garrison III in cities with a high priest and infirmary are almost invincible, healing all damage between turns, even from mass summons attacks, and usually taking...
  6. Lunargent

    Design: Technologies

    Ok. I think first thing is for me to go through all the changes that have been made since I last looked at it, and update my visual chart first. I'll post the updated version here, and let you glance at it and make any suggestions. Then I'll work on changing it in the editor. I'm a visually...
  7. Lunargent

    Design: Religions

    I think there should definately be some AI biases thrown in on top of any bonuses we give. So that it'll be rare to see an AI Elohim civ be Veil, for instance. There should be some predictability that allows people to make strategies. For example, in a vanilla game, if your neighbor is Monty...
  8. Lunargent

    Design: Religions

    I think the happiness bonus makes the most sense, though they all can work. The dwarves should be at least slightly happier if their leader has them worshipping Kilmorph than if they were worshipping something else, for example. And since a happiness bonus usually equals more population, there...
  9. Lunargent

    FfH version 1.10d

    Building a city directly on a mana node causes a CTD. Edit: nm, I can't reproduce it.
  10. Lunargent

    Design: Heroes

    Hmm. I think the ability to raze what it wants to in a tile would be definately worthwhile, if difficult to implement. The ability to only raze the roads in a tile would be awesome, I think. The ability to bombard cities is a must. The ability to bombard an area, such as a 3x3 block of tiles...
  11. Lunargent

    FfH version 1.10d

    Huge: with domination victory only allowed type on a fractal map. I can easily get up to that many cities. I space them in a hexagonal pattern so they don't overlap or waste much space either, though conquered lands get a bit messy. With that many cities, I can run 10% science, and still be the...
  12. Lunargent

    FfH version 1.10d

    The point of the winter palace is to help manage the cost of huge empires. If you don't have 12 cities, you really shouldn't need it. I've had empires with over 60 cities, so I don't think 12 is all that high.
  13. Lunargent

    Phase II gameplay discussion thread

    I say no, since the technology to make ships go faster is totally different.
  14. Lunargent

    Phase II gameplay discussion thread

    Ships normally can't learn mobility. Instead, they are supposed to get the Navigation promotion, which does the same thing.
  15. Lunargent

    Design: Buildings

    As an artist, I'd have to say that people suspend their souls when they don't make art. I don't see the Sidar as artists *shrug*.
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