Recent content by LunarMongoose

  1. LunarMongoose

    Version 4.2 Discussion Thread

    Still around btw! Just been on FoE nonstop since giving up on Blizzard, lol...
  2. LunarMongoose

    Version 4.2 Discussion Thread

    Oh, right, sorry! I thought of that a while back but never got around to emailing you, and you weren't active on the forum here til now so it kinda slipped through. Last summer Apple added a new rule requiring 2-factor carp if you're trying to use an Apple email address with a 3rd-party program...
  3. LunarMongoose

    [UNIT] Europa Universalis IV Renaissance Units

    Wow! I'm not a huge fan of the orange sails lol, but I do love the Japanese Galleas in particular - thanks for posting these!
  4. LunarMongoose

    Version 4.2 Discussion Thread

    Erm, yes, obviously you lost a Tribe, since if your Band had died the game would've been over instantly... Also, I forgot, there's a short delay of a couple turns before even the Animals start spawning, which is the existing protection for everyone's Bands. They're not meant to wander TOO far...
  5. LunarMongoose

    Version 4.2 Discussion Thread

    WOOHOO!!! :D Yep. I'd been pretty happy with the gameplay for a long time, so the only things that really changed in that department in 4.2 were the Tech Tree updates (Medieval and Early Renn., adding Mechanized Warfare between Combustion and Flight, and a few other things I'm forgetting), and...
  6. LunarMongoose

    Version 4.2 Discussion Thread

    Omgosh YAY!!! Rakete's back... again! So glad to hear there's still hope for the Africa map, potentially. ;) :) :D Please don't worry I was never not going to do the engine upgrade. But it's a major amount of work and 4.2 turned into a huge thing on its own. Then I had GC3 I had to work on...
  7. LunarMongoose

    New Cityset Model Created - Conversion to .nif and texture help needed

    That is what models look like in NIFSkope when they don't have a texture file associated with them. You can verify this quite easily by opening any .nif file from official vanilla Civ4 (they're in the .pak files which you have to get the free PakBuild utility to work with), or any .nif from any...
  8. LunarMongoose

    New Cityset Model Created - Conversion to .nif and texture help needed

    There's certainly a lot of ethnic variety on normal buildings (Forge, Jail, etc) that already exists, and I'm all for that, but I'm hesitant about ethnic Wonders only b/c it risks making them not instantly recognizable, where they may blend into the rest of the ethnic structures instead of...
  9. LunarMongoose

    New Cityset Model Created - Conversion to .nif and texture help needed

    Sorry no, I don't do any modelling. The closest I get is tweaking existing (flattened) texture files in Photoshop here and there, and that's only when I have to lol. My strengths are mod design, UI and aesthetics, programming, and a lot of experience with most of the Civ4 XML. I vaguely...
  10. LunarMongoose

    New Cityset Model Created - Conversion to .nif and texture help needed

    Wow, yes, it's nice to see someone working on this sort of content now. :) I can't speak for anyone else obviously, but since the Civ entries after 4 have all been a different type of game that doesn't really interest me, it has been a given that I for one would always be sticking around here...
  11. LunarMongoose

    Version 4.2 Discussion Thread

    Just checking in to let you guys know I'm still around! I just finished another major project (a big update to my private GalCiv3 mod, heh), but I still have a lot of things left I need to do or catch up on. (Between Civ4 and GalCiv3, I've basically been modding continuously since August 2016...
  12. LunarMongoose

    Early Buildings Obsolete?

    No there isn't, heh. To be honest this is SUCH an old mechanic I had totally forgotten about it til you asked lol. The base un-modded plain vanilla Civ4 game does this as well, but only with a couple of buildings. Back in the VERY early days of MongooseMod (5 to 8 to 10 years ago), I expanded...
  13. LunarMongoose

    Early Buildings Obsolete?

    They don't expire or obsolete, I just double-checked the XML. And if they did, the game would display that info on them automatically. You do get some of the core starter buildings for free when founding new cities when you're past certain Eras, which would make them unbuildable since they're...
  14. LunarMongoose

    Load Error

    That's the User folder though. It's been a long time since I've seen that error, but I think it's related to the mod's custom UI theme, which I'm guessing doesn't work from there. Can you try installing the mod in the "Civilization IV/Beyond the Sword/Mods" folder of the actual game's install...
  15. LunarMongoose

    Version 4.2 Discussion Thread

    Approximately 15 people now had grabbed the 4.2 main download WITHOUT also grabbing the 4.2a Patch file, and I really don't want anyone to not have the update, soooo I went ahead and posted a 4.2a main download afterall, heh. It's no big deal to do, and not that big to store in my archives...
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