Just downloaded. Good work, Lunarmongoose!
By the way, the AI doesn't seem to build many Monk Units. My neighbor civ had built Shaolin Temple wonder but I found only 1 monk throughout entire their history.
Very much appreciated!! Adjusted domestic advisor length and the silk road wonder bug fix also.also whether Alphabetical Sorting is on or not to start with in the Sevopedia
Maybe this explanation needs to be added to Stuff to Know thread. Fortunately I had built ONLY 7 Pirates before recognizing that they are not like what I had imagined and eventually I gifted them to my vassals and forgot about it. )There is no vanilla AI code for handling/moving/using LAND-based "attack-without-declaring-war" units, and the AI mods never wrote any that I'm aware of, so I didn't give the Pirate unit this stat. One of my primary design goals is to never add any major features or abilities that humans can use but AI players won't be able to take full advantage of (or in this case any advantage of at all).
So the Pirate unit works just like all other land military units, except that it can be carried as a Special Cargo type in the Corsair and Privateer. (And if it DID have "land-privateer" ability, then I would've given it weaker combat stats to compensate, heh.)
By the way, the AI doesn't seem to build many Monk Units. My neighbor civ had built Shaolin Temple wonder but I found only 1 monk throughout entire their history.
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