Another quick question: The ReligionInfo gives you options for changing the religion's Button, TechButton, GenericTechButton and the movie files, but which of these is the little religion icon that appears under the city on the main map page and the beside Leaders names on the bottom right hand...
I'm making a mod that I want to change the religions around. The XML coding is done, but I want to change the icons and art associated with the religions. Looking at CIV4ReligionInfo.xml shows me all the art locations where I can find the files loaded to produce the existing game art -- but...
I switched it back to non-modular loading for promotions, and it works ... better. At least the promotions appear to be pointing in the right direction. But that returns me to my original problem before I incorporated modular programming:
When loading the mod and viewing the Civilopedia, all...
Here's the entire MOD as it is so far. Hopefully someone else out there will be able to see something I can't.
http://forums.civfanatics.com/uploads/112664/Novelworld.zip
Okay, so in an effort to help fix this problem, I converted my entire mod to Modular programming (and for the sake of up-coming more complicated expansions). I hoped this would fix the promotions problem; it did, but created an even bigger problem.
Now, for some reason, the hierarchy of...
Okay, I found the modular programming setting in the My Documents\My Games location. Should I copy that file from that location and paste it into the mod folder, or will it work from that location?
I'm trying to change a mod I've been working on from the old Warlords style of modding to the new modular way. The first step in making your mod load Modules is to set ModularLoading to 1 in the mods config file. But I don't see ModularLoading=0 anywhere. Can I simply just add it into the...
Here's the 3 promotions for Doctrine, Pyrean1 and Pyrean2. The problem is getting Pyrean2 to be available to a melee (or any) unit once they have Pyrean1.
Sorry the formatting doesn't work on the Spoiler. Is there a way to keep the indentations?
Hmmm. I tried your suggestion, but alas nothing changed. Is there any Python set up required for new promotions beyond what goes in the XML files?
Thanks for the idea though. :)
I've been playing around with this idea for quite a while now too. All that trying to make a mod based on the Wheel of Time has taught me countless times how to avoid certain errors. As I'm still pretty new to modding, there's definitely some challenges making a mod for the Wheel of Time, with...
I've been racking my brain, trying to figure out why this isn't working, so I thought I'd open it up to the minds out there.
I'm using the editor that Kael made to create FFH, but for a mod that is more closely similar to the Charlemagne scenario from BtS. Actually, I've stripped the...
I just downloaded this and tried to make it work with Warlords. At first I got some error messages about the program not being able to find the correct text files, but I figured out that was because the xml files in Warlords have filenames with "Warlords" in it. I just copied over the original...
What are the benefits/differences between making a new unit and giving it a distinct UnitClass versus using one based on a similar unit? If I'm going to make a stronger swordsman unit as well as keep the original, should I make the new one its own UnitClass or just put it under the Swordsman...
Has anyone else ever had the following problem:
With the Rome scenario, each capital city has a stragetic "Victory" resource located near by. But whatever nation you start as does not have the resource! Everyone else keeps theirs, but you have to attack and capture another capital city to...
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