Recent content by maconnolly

  1. maconnolly

    Custom civ tsl ynamp

    This is probably where you want to look: https://forums.civfanatics.com/threads/how-to-add-and-change-tsl-for-a-ynamp-map.621143/ It'll send you to a few other posts, too, but overall it should give you everything you need.
  2. maconnolly

    Custom Civilization - ModBuddy template

    By default, the built mod in the template will create a custom civilization and leader that is enabled for the Gathering Storm ruleset only. The most common thing I see is that people are looking for it with one of the other rulesets enabled.
  3. maconnolly

    Custom Civilization - ModBuddy template

    Whilst what @Ekmek is saying is accurate/valid, the author of the template is fundamentally against that approach for new modders. Setting it up for copy-and-paste invites laziness/complacency/taking shortcuts in understanding. I am set in my conviction that the first time someone goes through...
  4. maconnolly

    What's the power of Modding in Civ 6?

    I can say, almost without reservation, that using Civ VI as a base engine won’t allow for a ‘tactical’ combat approach as you’re describing. Don’t get me wrong - there is probably a way to get it done; but it would include rewriting the game engine, no doubt. Using Civ VI as a base just...
  5. maconnolly

    Custom Civilization - ModBuddy template

    I can confirm the template works, including with any/all the most recent updates to the Civ VI Modding SDK (i.e. ModBuddy & the other tools). The error you're receiving suggests you've got a localised issue with one part of the Modding SDK - the Asset Cooker. I've never come across an issue...
  6. maconnolly

    What's the power of Modding in Civ 6?

    I think it depends on your definition of 'different game'. Don't get me wrong - I understand the principle of what you're asking; and I will do my best to provide a level of targeted reply. It's something I've pondered, myself, from time to time - as an avid/active modder of the game who is...
  7. maconnolly

    How do I replace governor portraits?

    The portraits of the governors are defined in the main Governors database table. There are three columns that relate to the visuals: Image, PortraitImage and PortraitImageSelected. The one referenced in the Image column is 178x242 pixels and has the colour background. I don't 100% know which...
  8. maconnolly

    Custom Civilization - ModBuddy template

    This is a bit of a delayed reply - as I don't frequent the forums very regularly anymore; so apologies for that. @Ekmek is right on the suggested approach - effectively, you need to create a new Unit that has the capabilities you want. In general, each Unit has its capabilities set, in the...
  9. maconnolly

    Dummy buildings and Abraham Lincoln's trait

    That’s not really a ‘problem’ as such; that is the game acting as it should when you grant the dummy building. If you share more about what the specific mod you’re making is trying to do, we may be able to help with an alternative method.
  10. maconnolly

    Custom Civilization - ModBuddy template

    As a general rule, I don't recommend doing widespread find-and-replace across the whole project. I mean, you can do it, but I don't recommend it because it's one way a modder can take their eye off the ball and the devil is in the detail, a lot of the time. Until familiar with the construct, I'd...
  11. maconnolly

    Custom Civilization - ModBuddy template - Custom Civilization - ModBuddy template v.2.4

    This version contains a tiny revision to account for the location of the Log files (used for troubleshooting) being changed. All other content of the template is identical to version 2.3.
  12. maconnolly

    Custom Civilization - ModBuddy template

    maconnolly updated Custom Civilization - ModBuddy template with a new update entry: Custom Civilization - ModBuddy template v.2.4 Read the rest of this update entry...
  13. maconnolly

    Custom Civilization - ModBuddy template

    Apologies, my previous reply was a little hurried so I didn't really provide the detailed steps. For buildings, specifically, the icon definitions are handled solely via the NewIcons.sql in the template. The equivalent file in the base-game is Icons_Buildings.xml, which can be found in...
  14. maconnolly

    Custom Civilization - ModBuddy template

    It sounds to me like you need to set up the icon for the building. Buildings have icons just like other gameplay items. With no icon defined, the game will show the last icon it loaded of that type - hence that but you describe. To set up an icon, you need to have the textures in all the...
  15. maconnolly

    Extract Wonder Models

    I'm not sure about getting them to an STL file format, specifically, but with a combination of the Civ VI SDK Development Assets, CivNexus 6 and the Blender scripts (which are linked from the CivNexus 6 resource), it is entirely possible to get the wonder models into Blender. From there, your...
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