Recent content by maconnolly

  1. maconnolly

    Need Help with Preserve Model

    The assets from the DLC packs that are not either R&F (Expansion1) or GS (Expansion2) are not available as part of the SDK Assets and, therefore, cannot be accessed via Asset Editor. You can still reference those assets within your mods, but you cannot open them in AE to (for example) use them...
  2. maconnolly

    Custom Civilization - ModBuddy template

    I tested the template, standalone, earlier. Downloaded it, opened it, built it and started a new game. No other mods loaded. All artwork is working as expected. It is likely you have introduced an error somewhere, or not configured things as required. Hard to say what without seeing your files...
  3. maconnolly

    Custom Civilization - ModBuddy template

    You can safely disregard the previous commentary in this thread, to be honest. It all relates to the initial version. The newer versions corrected those issues. I will perform a test as soon as my working day allows and circle back here to confirm the outcome.
  4. maconnolly

    Mod problem - Looking for help from someone who can read database log :)

    Many errors, unfortunately, and some of those (if not all) will be preventing your game from launching. Do you have an inkling as to which mod is causing the fault? Did you add something new recently? Are you creating your own mod? If the latter, I would recommend you post across in the Mod...
  5. maconnolly

    Custom Civilization - ModBuddy template

    Thanks! I am happy to try and assist. As a first step, can you confirm which version you're using (latest is 2.3)? The best test to fundamentally confirm whether the template has an issue, or whether there's a user-introduced issue, is to build the template with no modifications and start a...
  6. maconnolly

    Custom Civilization - ModBuddy template

    maconnolly updated Custom Civilization - ModBuddy template with a new update entry: Custom Civilization - ModBuddy template v.2.3 Read the rest of this update entry...
  7. maconnolly

    Custom Civilization - ModBuddy template - Custom Civilization - ModBuddy template v.2.3

    This revision contains two minor corrections, to remove an obsolete reference from an icon file and to amend one part of the Textures help file. The obsolete reference was causing a non-impacting error within the Asset Cooker log, though it may have been confusing the troubleshooting process...
  8. maconnolly

    Custom Civilization - ModBuddy template

    maconnolly updated Custom Civilization - ModBuddy template with a new update entry: Custom Civilization - ModBuddy template v.2.3 Read the rest of this update entry...
  9. maconnolly

    Help with adding assets in the asset tool

    I'm not sure if your starting point was the older version of the template - I am guessing it probably was, as I think it had an incorrect XLP class assigned. The issue you have is because the XLP Class is invalid. The XLP Class should be: UITexture This should result in that 'error' no longer...
  10. maconnolly

    New Civ Trait: Start with building other than 'Palace'

    I am not sure it is possible to remove the building without affecting the ‘capital’ mechanic. The Palace effectively identifies a city as a capital. I don’t know of a way to remove it in the way you’ve described.
  11. maconnolly

    Adding a LUA file to a mod

    I haven't come across that error before, I'm afraid. Are you saying you cannot launch the Asset Editor? FYI, you would launch it from within ModBuddy. With a project open, it's via Tools --> Asset Editor. If you're getting an error that fundamentally prevents a mod from being built, it could be...
  12. maconnolly

    Adding a LUA file to a mod

    I believe you need to use an AddGameplayScripts action type within your actions list. Whether that goes frontend or in-game will depend on what you are doing. I would guess it is most likely to be an in-game action, though.
  13. maconnolly

    Unique unit not showing - icons problem

    I'm at work so this is a very brief reply to pick up a couple of things I noticed quickly: 1. The NewIcons.sql file needs to be executed as part of an UpdateIcons action, not UpdateDatabase. That is the source of at least one error that you have in your log. 2. In the NewIcons.sql file itself...
  14. maconnolly

    [GS] I want to create a Custom civ with already existing stuff

    Yes. In fact, it is set up - by default - to require both R&F and GS. In the comments that exist next to the code, specific sections that are only compatible with the expansions are noted accordingly.
  15. maconnolly

    [SOLVED] Unit Error Check

    I think this is the same post/error that you asked about in the following thread: https://forums.civfanatics.com/threads/need-a-quick-error-check.678505/ I answered over there - the advice should equally apply.
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