Yes, free healing is a problem. there is only a threshold: the complete destruction of an unit. The human player knows how to avoid it and to have a cost free war. War should be first a strategic cost and only a small part of tactic
The real problem in civ5 and 6 is that you can win without losing units. It's all about tatics, while in civ4 was more about the strategic aspect (the creation of units). In civ4 you must loose units to win and you constant need to build more, in civ6 you can have the same units you build in the...
For me the great problems are the cost of units and the free healing of units. I never saw a game where two armies fight and the one that wins lose anything. In a game like stellaris when the winning army lose like 90% power you have to repair it, the same goes for heroes of might and magic or...
I play marathon and i had the best experince with:
8 age of pace
8 age of war
smoother difficult
ai +
free walls for city states
and a little mod made by me that makes units cost in marathon like the ones in normal speed
The real problem is that in single player you rarely lose a unit, so basically you retain the ones from ancient era, just updated. In civ4 you constantly build new units so barracks was important in the military city. In civ6 not so much
I'm playing marathon with 8 eras mod and cities state wall. I'm in a continent with 7 others ai and there are always 3 emergencies running. In the last 3 turns there was a emergency against poland, and the turn after another against scotland with poland in it. so what i have to choose? it's so...
Civ6 should copy from heroes of might ang magic. A single unit should be like 100 soldiers. After a battle the player should retreat the unit to a city or continue to use the unit with less soldiers. To have again the units at 100 the player should pay, so the unit itself is not important. So no...
I read much complains about ai's inability to handle war, but i think that is the system that's broken. For a strategy game is too much tactic and the ai will be always be bad. That's the opposite of civ4 for 2 reasons:
- The units cost too much so they are few (good luck in creating a corp)
-...
I tried marathon games and while i love the new mechanics i have to say that they are not optimized for marathon games!
I was able to stay always in golden age and with a lot of points and the global age was so far behind me. Medieval age took an eternity to end
The cost of units is still too...
I played only marathon games since the start in single mode and i found that the war was so tedious with at most 6 units for side. so i tried normal speed and the units where so much more! so i think, in marathon the cost of units shouldn't be the same of normal? in civ4 in the slowest speed i...
For me there are three major problems
The ai can't handle navy and airplanes
The cost of military units are way too high and increase too much. In marathon a caravel could cost 40 turns! Good luck having more than two. The cost should be like 70% less and with a far less in increase of cost...
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