I added in the option for gaps at the outer edge aswell as the balancing. I'm not sure how well that works yet I know the start locations aren't exactly the same and the city states are still random. the placements conflict with the team code so its just a matter of deciding how to go about...
that would have to be done seperately the egdes are done at the start before any terrain is defined but the built in terrain randomizer will change it if you set it to desert so you would have to do it at the end probably easiest to create a new function at the end of StartPlotSystem() copy the...
I didn't think Civ 5 had a good team map like the four corners in Civ 4 so I decided to make an attempt at making one myself with working team placements. I decided to block off the corners to turn the map into a hexagon to suit the tile shape in civ 5 and then divided it with water or mountains...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.