Recent content by Marc Aurel

  1. Marc Aurel

    SGOTM 05 - Smurkz

    Now, I am completely perplexed. What’s up here ??? It’s not that I wanted to offend anybody. The galley was just a minor decision IMHO. Every other turnset was played through so far! In fact, I was the first one in this SGOTM who stopped in the middle asking for opinions on how to...
  2. Marc Aurel

    SGOTM 05 - Smurkz

    The save: http://gotm.civfanatics.net/saves/civ4sgotm5/Smurkz_SG005_BC0475_01.Civ4SavedGame Turn 11 (610BC): We discover Writing. Switch Kara to a Library. Switch research to Alphabet. The barbs switch to Mathematics. REsearch set to 100%. 10 :gold: per turn loss. Turn 12 (595BC): Whip...
  3. Marc Aurel

    SGOTM 05 - Smurkz

    This was meant for a midterm review, since I haven't uploaded the save to the server. I intended to finish my turns. Will have time in the evening for 10 turns.
  4. Marc Aurel

    SGOTM 05 - Smurkz

    Turn 0 (775BC): Hit enter! Turn 1 (760BC): SR grows to size 3 and working a water tile, writing drops to ETA 11 turns. Worker on its way to chop the forests around FS. Turn 2 (745BC): Writing drops to ETA 9turns. Barbs are making good progress in science Turn 3 (730BC): Cu pops a...
  5. Marc Aurel

    SGOTM 05 - Smurkz

    OK then! I am starting to play! Time for comments is over. Sorry, but I have been two weeks in bed with my injured leg and had so much time to play. But tomorrow I have to be at the doctor and go to work again. Quite some work to resume, so I won't have much time left to play. So better for me...
  6. Marc Aurel

    SGOTM 05 - Smurkz

    I agree! Can you live with the ETA 22 turns to build the pyramids?
  7. Marc Aurel

    SGOTM 05 - Smurkz

    OK, Thank you for the math so far! I will for sure not let FS grow to size 4 then. I had in mind that Kara was at size 4, but actually it si snow size 3, so I missed that we might have 2 WW unhappy pop. I think I would in any case risk the 22 turns pyramid build. But would you mind to...
  8. Marc Aurel

    SGOTM 05 - Smurkz

    OK, Got it! Nice going there Wotan! The plan: Long term: Win by domination using the barb territory to help crossing the dom limit. That seems fastest to me. Make peace with Qin and all the far away AIs to reduce WW nand then attack one by one, if possible. Mid term: Look...
  9. Marc Aurel

    WOTM 12 Pre-Game discussion....

    OK, no problem ainwood! Keep cool! I am not in hurry. But does that mean, that the WOTM is still 'Warlords' and is not getting replaced by a BtSOTM already this month? How far are you considerations concerning the Future of the 3 CIV versions and the GOTM? Do you already have a plan?
  10. Marc Aurel

    SGOTM 05 - Smurkz

    Yes, I also think that we better leave that :hammers: for tile working in FS atm. If you want, prechop the woods, or even better, as David suggested, chop the woods in the SE corner of the peninsula. By the way - well played Niklas! Maybe it was better that the Barbs didn't take Delhi. First...
  11. Marc Aurel

    SGOTM 05 - Smurkz

    Oh, yes I kept that in mind. If it would have been successful, I had started the post with : Well, I think you we should invade Arabia first and get to Astronomy asap. You want to know why? We need the galleons for an extraordinary strategy. That works as follows ... I just made the tests...
  12. Marc Aurel

    SGOTM 05 - Smurkz

    I had a very promising solution to the task of giving cities to the barbs, I just wanted to do the complete campaign seaborne. The stack of doom (SoD) would travel then around on board of a fleet. The barb unit that should capture a certain city is build by us or selected from our army. It would...
  13. Marc Aurel

    SGOTM 05 - Smurkz

    I mostly agree to your plan Niklas. Only thing is, that I am not so sure about priority to sailing and think the benefits of IW might be larger, but O.K. – growing Kara one tile is a good achievement, so go on with your plan - according to what David desJ has written. As I opened the...
  14. Marc Aurel

    SGOTM 05 - Smurkz

    Sure? Maybe that becomes a close race. ATM it is 1400 :science: to go to Monarchy from now. (via Myst, Meditation, Priesthood->Monarchy) ATM we make 9 :science:per turn. That will increase for sure. If we manage to get an average of 20 :science:per turn, it is 70 turns to become Kings. Or...
  15. Marc Aurel

    SGOTM 05 - Smurkz

    No problem. Here they are: Tokugawa : Mercantilism Saladin : Theocracy Alexander : Hereditary Rule Qin Shi Huangdi : Police State Isabella : Police state Asoka : Universal Suffrage Cyrus : Representation You might note that with exception of Saladin who...
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