Recent content by Mark_T

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    [MOD] Age of Discovery II

    Do it. I tried installing on top of it with bad results.
  2. M

    Changes for v1.07

    You can educate them to farmers or smth, and then make them dragoons.
  3. M

    auto trade issue

    I have the same problem.
  4. M

    [MOD] Age of Discovery II

    It seems a Portugal leader trait is missing a text entry. EDIT: To be more specific, it starts: TXT_KEY_TRAIT_ Dunno the full text, can't see it. It's the short description after the name New Portugal in Custom game setup, like Mil for Spain or Coop for France.
  5. M

    Changes for v1.07

    Indeed it is possible to cheat this way. You can overuse food all you want, the colonists will just be sent outside the colony, but they will have produced what they were doing. You just have to send them back in each round. This oughta get fixed.
  6. M

    Changes for v1.07

    I think you already can manually allocate more food to be eaten than what is present. And the game handles that fine, by sending colonists outside the city.
  7. M

    Changes for v1.07

    Some interface suggestions (some are already posted in the general thread, sorry for repetition): - Don't ask me if I want to declare war on a foreign nation, if I land a unit on a plot with their unit on it. If I want war, I'll start it myself, thanks. - In the city resource screen, when I...
  8. M

    [MOD] Age of Discovery II

    Suggestion: Could it be made possible to allow the player to put colonists in a colony even if it has a deficit in food. It's annoying that I have to allocate enough colonists in the colony to food production, then enter the new colonist, then allocate people back to what they were doing before...
  9. M

    [MOD] Age of Discovery II

    Yeah, I assign the traderoute, and the caravel moves to the city, picks up the current amount of good, and then does nothing. It's as if it does not know the destination. Could it be because the destination is Europe, and that does not work yet?
  10. M

    [MOD] Age of Discovery II

    Dunno, if this has been answered, but I can't seem to make traderoutes work. I tried to make a simple trade route from Isabella to Europe, but the Caravel just sits there and does nothing.
  11. M

    [MOD] Snoopy/Dale PatchMod

    I can't seem to make traderoutes work. I tried to make a simple trade route from Isabella to Europe, but the Caravel just sits there and does nothing. EDIT: Doh, wrong thread. Please disregard.
  12. M

    Enable disabled techs

    Thanks guys. You've been a great help. It's much appreciated.
  13. M

    Enable disabled techs

    Sadly no. It seems rather random. Sometimes it starts compiling in the middle of the list of files, sometimes it only takes the edited files and sometimes it starts from scratch (often if I haven't edited the code for a while; as if there's some kind of time-out). I got the function working though.
  14. M

    Enable disabled techs

    Is there any way to stop the compiler from starting over each time I edit CvPlayer.cpp and CvPlayer.h? It's really slowing me down to have to wait about 15 minutes for each change. I use Codeblocks and MS Visual C++ Toolkit 2003. EDIT: Hurray. It's working now, including saving and restarting.
  15. M

    Enable disabled techs

    Yeah, I have changes in the following files: CvPlayer.cpp CvPlayer.h CyPlayer.cpp CyPlayer.h CyPlayerInterface1.cpp I started over, and now I get this error: CyPlayer.cpp error C5211: 'void CyPlayer::changeTechDisabled(int,int)' : overloaded member function not found in 'CyPlayer' But it...
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