[MOD] Age of Discovery II

Dunno why, but I almost never clear specialities. If I have tyoo many of a given type, I usually just found another colony. So, no crashes.

And I've never seen the pirate king. Lots of pirate ships, though.

Cheers, --- Wheldrake
 
In 1.0.5, I'm still getting crashes when clearing specialties. Is anyone else getting those crashes?

That's fixed for 1.06.
 
I don't know if this is mod-related, but occasionally games I play just can't be played any further in that once I hit a certain turn, it crashes every time I hit the end turn button. I reload and it still happens, I change the save and it still happens...not sure what to do about it. :/
 
There were a number of bugs in vanilla that caused crashes depending on what the AI was doing. I'm fixing them as they come up, but there may still be some left. If you have a save attach it and I'll find and fix that one too. :)
 
First awesome job on rescuing Colonization, I wish we could have rescued Railroads this way.

The game is so much better balanced now and much more fun.

Cant wait for the next version.

But I got this crash thats stops my current game cold. I attached the save file. (UPDATE: I switched on all the logs in the config.ini file and now the game does not crash.. very strange, I reloaded many times and I am positive it crashed every time before I enabled the loggin. But if it works so I wont complain. :)
 

Attachments

Version 1.06 released!

Please see the first post for details. :)
 
Is the new version compatible with the old one? Or if I overwrite its MOD directory I won't be able to continue my saved games?
 
I think it will break save because of all the new things like more xml fields.
 
Old save games are NOT compatible. As stated, the new fields and the new AI bust old saves clear out of this galaxy. :)
 
Old save games are NOT compatible. As stated, the new fields and the new AI bust old saves clear out of this galaxy. :)

Great!!! I just finished my first game on governor difficullty with 10 turns remaining. :) I was a little to coservative so even with the REF high it was not to hard to beat them. I would have retired this game if it wasnt for you mod.

Firaxis has dropped the ball again and again, I have figured out what it is, they dont do the games as a labor of love its just a job for them. If I had the money I would buy the franchise and get some people that loves these games to work on them. That the diffrence between Stardock and Firaxis, Stardock loves their games and you can feel it in the game and the support.

So thanks Dale and I am off to start over on the next difficulty.

Can I have one request, could we add back the fountain of youth event with the old music, I still have fond memories from the old colonisation when that event happened once in a blue moon. It was like christmas.

Btw, Washington is really easy as you need less muskets, would it be possible to give him another trait? I just had way to much muskets with only one city really producing them.

Next time I will just take another leader.
 
Please remove or make modular the Europe screen mod.
- graphics are totally different from the rest of the game. I understand that for the nostalgic old players of Col1 it may look nice, but in all truth... it's just out of place.
- it has less functions. More precisely you can't see details of money earned selling cargo and you can't unload immigrants when loaded.
- it causes an OOS every time you buy an immigrant.
 
There's a button to turn on the trade log - that shows all the individual transactions like the original Europe screen.

To remove the emmigrants, just drag/drop them from your boat to the dock - it is a little bit particular to what spot on the dock, so aim for where the first one from the left stands. (the end of the dock)

You shouldn't be getting an OSS error - there's something else going on there, I think it's more related to the sailing east or west part of things, but I'm not positive.
 
I've found some bugs in the Europe screen introduced by koma's latest version. I'll try to get a fix up fast.

Sorry all.
 
Hi Dale! Thanks for your efforts. Is the problem with scaling on Marathon speed fixed (e.g. tax rate increase)? I didn't see it mentioned in the change log but maybe I just missed it.
 
You shouldn't be getting an OSS error - there's something else going on there, I think it's more related to the sailing east or west part of things, but I'm not positive.

Yep sorry, my bad. The OOS is triggered when you sail the ship away, but only after you bought an immigrant...

btw, with this mod there are FAR too many immigrants. I switched back to vanilla because of this.
 
Yep sorry, my bad. The OOS is triggered when you sail the ship away, but only after you bought an immigrant...

btw, with this mod there are FAR too many immigrants. I switched back to vanilla because of this.

There's more immigrants because there's much more land and much more opportunity for growth. In AoD2 large empires at least win better than a small empire.

I see more immigrants as a huge positive, not a negative.
 
It seems a Portugal leader trait is missing a text entry.

EDIT: To be more specific, it starts: TXT_KEY_TRAIT_ Dunno the full text, can't see it. It's the short description after the name New Portugal in Custom game setup, like Mil for Spain or Coop for France.
 
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