Recent content by masterookoo

  1. M

    Help: How do I turn off happiness?

    Thanks for all your tips. I'll be scrambling around today to teach myself how to mod and (hopefully) the result will be a crude mod that removes happiness but leaves happiness-buildings and whatnot still somewhat useful, or at least removed.
  2. M

    Help: How do I turn off happiness?

    Here's the stuff I changed (after placing a fresh copy in). <Row Name="UNHAPPINESS_PER_POPULATION"> <Value>0</Value> </Row> <Row Name="UNHAPPINESS_PER_OCCUPIED_POPULATION"> <Value>0</Value> </Row> <Row Name="UNHAPPINESS_PER_CITY"> <Value>0</Value> </Row> <Row...
  3. M

    Help: How do I turn off happiness?

    I certainly hope that isn't the case. The only other option I can see is setting Colloseums and whatnot to have a million happiness or something; which I'm worried will screw up the AI.
  4. M

    Help: How do I turn off happiness?

    Hello. So I've become increasingly sick of how Civ 5 handles happiness, partially because it's unrealistic (if it were realistic happiness would be linked to production, as more production = more consumer goods) and also because it is nigh impossible to forge an empire capable of competing...
  5. M

    Mod Incompatibility?

    Very quick question. I'm wondering if, post GaK, all mods will have to be updated to work again. Or will mods that add new civs and the like just be screwed up? Or units? Or just all of em? Or has Firaxis been super secret about it and not said anything xD
  6. M

    Technologies XML File Question

    Well, first attempt it's not working- but, nonetheless, I'll screw around with it for awhile to get it working. Can't find the section of the guide that detail exactly how to go about installing the mod...but, anyways, thanks for all of the help everyone :D
  7. M

    Technologies XML File Question

    I just pasted <Disable>true</Disable> into all of the post Renaissance techs but kept Steam Power and set it to be repeatable. Would that be a problem? It looks about right.
  8. M

    Technologies XML File Question

    Alright- so I just copy and paste the the disable function into all of the post-Renaissance techs, rewrite it to be "True", and go along my merry way? I'm sorry if I'm being a bother, but I'd like to not permanently screw up my game settings xD
  9. M

    Technologies XML File Question

    Wow, big debate going on here xD Could you guys try and simplify these instructions a bit? I'm fairly computer savvy, but not enough for all of these things xD All I need is for the post-Renaissance techs to stop appearing. I don't care how ugly the UI is, or that the techs are still in the...
  10. M

    Technologies XML File Question

    Sorry for the long wait- was busy beating up France last night :S No, setting the value to -1 just makes it 1. I'd try 0 but I'm pretty sure that'd just make things instant.
  11. M

    Favorite Warmongering Civilization: A Poll

    Oddly enough, I always found taking over the world with the French pretty easy (I think the quicker expanding borders allowed my economy to flourish quick)... Although... the 4x amount of nukes (when you do Fascism) with Russia has definitely won me many a world..... But, then again, the...
  12. M

    Technologies XML File Question

    Hey forum. So as of late I've been screwing around with the idea of setting a different end era than the Future Era. My era of choice was the Renaissance, with a smattering of technologies from the Industrial era. I decided that the best way to try and set the Renaissance era was to use the...
  13. M

    Setting End Era

    I've been trying to figure this out on my own for awhile, but to no avail. I have yet to find any mods (that work) that let me set the end-game era at, say, the Renaissance era. I've also been screwing around with the XML files, mostly by setting post-Renaissance technologies to have...
  14. M

    Idea: Nuclear Apocalypse Mod

    Alot of people say it was the Germans that started it, but I don't believe em. I think the fact is that nobody really started it, and that it all just happened at once. Not that it matters, though. Here we are now. Half of the world is engulfed in a perpetual war, and the other half is a...
  15. M

    Is there a secession/civil war/revolution mod?

    I'm NOT asking this as a suggestion, I'm curious as to whether it exists yet/will exist/is in the new expansion and I just didn't realize. Basically I'm looking for a mod with one, a few or all of the following features: Revolution: If your civilization is unhappy (NPC empires included)...
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