masterookoo
Chieftain
- Joined
- Jan 28, 2012
- Messages
- 15
Hey forum.
So as of late I've been screwing around with the idea of setting a different end era than the Future Era. My era of choice was the Renaissance, with a smattering of technologies from the Industrial era.
I decided that the best way to try and set the Renaissance era was to use the XML files. So, I went in, found the post-Renaissance technologies, and set the Science cost to about 9999999999999999.
Therein lay the problem.
When I launched the game I found, to my surprise, that the post-Renaissance techs cost was set at 1. After screwing around with different numbers for awhile I found that 5 digits was the highest the tech tree seemed to be able to list (the number was 32005). When I plugged in 99999, however, I found that post-Renaissance techs were well within my grasp.
So, what am I doing wrong, or is this the wrong way to go about it?
So as of late I've been screwing around with the idea of setting a different end era than the Future Era. My era of choice was the Renaissance, with a smattering of technologies from the Industrial era.
I decided that the best way to try and set the Renaissance era was to use the XML files. So, I went in, found the post-Renaissance technologies, and set the Science cost to about 9999999999999999.
Therein lay the problem.
When I launched the game I found, to my surprise, that the post-Renaissance techs cost was set at 1. After screwing around with different numbers for awhile I found that 5 digits was the highest the tech tree seemed to be able to list (the number was 32005). When I plugged in 99999, however, I found that post-Renaissance techs were well within my grasp.
So, what am I doing wrong, or is this the wrong way to go about it?