Recent content by mathkim

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    [BTS] The History of Three Kingdoms

    THank you stmartin.. It's a great mod. As a fan of Koei's strategy games series: Romance of Three Kingdoms, I always wanted to see CIV4's variation mod like this. Great works really!! But.. I should bring up this: The openning theme. It's a map of China in the Three Kingdom era. Among those...
  2. M

    Armageddon Redux?

    As Renaud said, horsemen are too easy to kill, if they don't show up in the early stage. One reason is that they don't take rest enough to restore their full strength after combat. So usually, right after they attacked one of my fortified cities, they are vulerable. Hope some improvement..:)
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    Killer Combos and Dirty Tricks

    Malakim+AV, Empy, and Order An interesting thing about the T3 and T4 religious units is that, except for the high priests, they don't abandon you when you switch religions, even if you switch alignments. This means that a spiritual leader like Varn can switch to AV and build Ritualists, then...
  4. M

    I need some basic, early-game help

    Building many settlers is not always good. As you know, cities stop growing while building settlers. So I recommend to rush to build "Pact of Nilhorn" (need to research "Cartography" tech first) It gives you three Hill Giants, who are perfect city attacker. They can down the city defense, so no...
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    Sheaim vs. Infernals: What advantage?

    How about Horsemen? Is there any mechanism that those horsemen does not attack infernal civ? If so, I think it's really worth playing Hyborem. Trying to make AC go high and destroy the world..:)
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    FfH2 Bug Thread

    Two issues that crahes to Windows. I played Clan of Ambers with Sheeba. I cast its world spell and while passing to next turn, the game stopped and escaped to Windows. So ok..I decided not to cast the world spell and kept going to bring Hyborem. After I switched to Hyborem(infernals), the...
  7. M

    Mighty Angels

    I am playing Amurites with many last stage units - immortals, archmages, etc. While at war with Mercurians, I found that angles are immune to magic. Fireball works but it weaken only their offence strength. Their defense strength(very high in some units like Seraph) is still intact. My best...
  8. M

    Permanent Allies and Wonder Effects

    I often make Permanent Allies with an AI in game. I see that the benefits of rituals that was done in one of the two civ's are shared right after the alliance . But it is not the case of the Wonder Effects. Isn't it more natural that those effects are shared too?
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    Easiest / Hardest Civs to play

    What's the benefit they have with wealthy economy? Just want to know..:)
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    Spies for Essus

    In my vanilla Civ4 games, spies were very useful.. In peace times, I could use them to hamper the other nations: Use "poison water" and "make unhappiness" at once in their mega-cities to maximize the effect. In war time, use them to make the defense point zero in the enemy city by causing...
  11. M

    Save the Malakim

    What kind of benefit do they have from desert? I'd never played Malakim so just curious about that..:) I've played this mod for half a year and still no way to master every detail of it.. What a great mod!!
  12. M

    Exactly how do I expand my territory??

    It's good to build scout first and a warrior next. Research Mining first. So you have 2 scouts to hang around the map and they get you bonus when they arrive tribal villages. If you are lucky enough, a settler or a worker pops up as a bonus. After your first warrior built, build a worker. The...
  13. M

    A suggestion: Centaur Charge Attack

    While playing Kuriotates, some idea comes up in my mind. Kuriotates Centaur units(Chargers and Lancers) have special charge attack, which does not look so special: add haste & fatigued promotion. How about let them "pass through" the enemy stack after combat when they activate the ability...
  14. M

    I want to build an Orangutan

    I love this idea..:lol:
  15. M

    The Wonder Impossible to Build

    So the Inn survived in your new(captured) settlement, not a city, exactly? I mean.. if you already found your 4th city, captured enemy city turns to be a settlement, I guess. Anyway.. wonderful strategy..
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