Interesting comments from everyone. Clearly civic choices depend a lot on playstyle.
My comment is that sacrifice the weak is too powerful, especially compared to the rest of the choices. This plus ritualists mean that I almost always go for AV (exceptions are elves, dwarves and when I want...
I've also read that Luonnatar can do altars. I guess that's changed
The #1 thing you need is the philosophical trait in your leader. What you do next is make sure you have priest specialists to create great prophets (6 great prophets for altars plus any for founded religions). Third, have...
Very good analysis again. I am pursuaded by your mysticism agrument, makes sense. I like the "3+ tiles = worker otherwise no" rule. I'm often on floodplains with ~5 tiles so that might explain my preference.
Regardless, I am going to try your build plan as it is looking better and better...
We are talking about the first few turns of the game. As you know the palace provides all the culture you need in your capital.
Outside the capital, for the first couple of cities I usually go obelisk / elder. You can make an argument for doing it the other way around. As for markets, yes...
Hmm...typical start for me, it's about 17 turns to Ag, 19 turns to get that worker. So they are productive right away, unless you don't have a river/grassland/floodplains nearby.
A farmed tile brings in 2 extra food (with Ag civic). I believe that you will hit pop 5 faster if you make the...
The trade off between growing then worker or worker then growing has been analyzed for Civ4 and worker first wins. I'm not sure if that translates to FfH.
I find that a worker first is fine for safety (I don't play raging barbs). I usually go:
worker
warrior, warrior, warrior, setttler...
Thank you for this excellent post! I particularly appreciate that you listed techs, builds, etc. rather than just being general.
One question: analysis I've read indicates that the first build should be worker rather than warriors. Within a relatively short time you catch up to the turns...
I cannot load this mod; I get a series of messages saying "tag:ERA_VEIL in info class was incorrect" and many more that are similar.
I'm just playing vanilla, updated to latest patch. Any help????
I cannot load this mod; I get a series of messages saying "tag:ERA_VEIL in info class was incorrect" and many more that are similar.
I'm just playing vanilla, updated to latest patch. Any help please????
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