Recent content by me_myrmidon

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    Final Frontier Plus

    thanks for the heads up!
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    MoM Xtended: various questions

    4. Are these misc. terrain features doing anything? Witches Hut, Mana Shrine, Lost Temple etc.? I sorta remember with previous WildMana/FFH versions that these did something...
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    MoM Xtended: various questions

    Ah thanks totally forgot about the "capture capital for mana". That makes me actually want enemies close by. However now that I'm on Emperor difficulty, that "15 unit limit" is really a big deal. My next game is going for default number of civs...i.e. a really crowded map and see if I can...
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    MoM Xtended: various questions

    Absolutely devouring the game and the modModModModModXtended enhancements! 1. how do I get access to new mana (and thus new type of node)? Say I'm playing Amurites and I started with Air Mana, and Mind Mana. But later on I would like to get Fire mana. What are the available...
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    MoM 5.6 XT single-player game setup

    Great! I've downloaded and installed: https://sourceforge.net/projects/masterofmana/files/MoM Tweakmod 1.01.exe/download (I started out with a fresh download and install of the "complete version" from https://www.moddb.com/mods/master-of-mana-xtended-v56/downloads. So in fact I'm wondering...
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    MoM 5.6 XT single-player game setup

    thanks Sneetis for the suggestion of Erebus_Climate_MoM...I think I tried it once but map generation locked up...I may give it whirl for the next game. regarding chokepoints...my thinking is "the AI will handle landscape constraints less well than the human player" which is why i like maps that...
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    MoM 5.6 XT single-player game setup

    Thanks Sephi! I'm finding success for "giant" map with seven opponents as a fairly dispersed arrangement to give AI room to grow and me time to be ready for them. 2) Last night I was able to reproduce a similar scenario with one of the "MoM..." map varieties. Not a lockup: but simply that...
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    MoM 5.6 XT single-player game setup

    A player boots up MoM for the first time in @10 years and finds it's better than ever! ...with some map setup issues. While I relearn MoM on lower difficulty settings , I'm a bit challenged by the map setup. The issues I'm running into 1. AI civs are often right next door Is there a way...
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    Final Frontier Plus

    Just a quick post to say much thanks for the time and effort! This is one of my fave mods.
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    Final Frontier Plus

    Thanks. For fun, I've also tried to play with the Military-centric aiWeights in CvAI.py to see if I could make "military" in general have greater weight than buildings in the AI city queue(s), or make the AI more likely to build a barracks etc. but without any results that I could see. Will...
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    Final Frontier Plus

    Much obliged with the response! As Darth Vader said in Empire Strikes Back: "Impressive!" I'm going to have to parse each of the recommendations and make a list and give each a try. That statement: "the doCityAIProduction function is overriding the AI in some specific ways when it is...
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    Final Frontier Plus

    Hi, Been a huge fan of this FF+ and play it just about every month since inception. The new version adds more squadrons to the AI order of battle. This is good. The nagging problem for me with FF+ is that the AI simply doesn't build enough units. It's almost like the polar opposite of...
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    Final Frontier Plus

    Without building a fleet stack or two it is a bad situation...the AI empires have only one effective strategic counter to the human player: counter-building. With a high difficulty level...the AI can pump out ships at a quick clip. By that point the human player can count on scoring several...
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    Final Frontier Plus

    (sorry for long post) As a long time lurker/infrequent poster, I just wanted to say I think this is one of my favorite Civ4 mods...please keep up the good work. I've posted several times about the lack of AI units etc. before and would like to add some additional items. Let's face it, the...
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