Recent content by midn8t

  1. midn8t

    Civ 4 VS Civ 6

    there is one more aspect that is missing in review and thats Multiplayer me and my freinds and famil still player civ 4 for the online features alone, civ 5 civ 6 there is so much bloat in game that it is just unplayable mutiplayer vs civ 4 the AI in civ 5 and 6 just breaks down it cant handle...
  2. midn8t

    Just added my steam info

    Just added my steam info
  3. midn8t

    I like sniffing things

    I like sniffing things
  4. midn8t

    This is the first Mod or Hack that allows 20 Civs / players in MP

    You need to change Edit File called StagingRoom.lua located Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Multiplayer The first thing you may want to do is remove the warring for unsupported number of players look for this line -------------------------...
  5. midn8t

    what file hold game info stuff in civ6 ?

    so in civ 4 and 5 gameinfo held how many players where allowed for each map size, single player supports around 20 players MP they only allow 12 me and my friends only play MP and would like to play with full amount of civs in the game - what file keeps this info that we have to edit this time ?
  6. midn8t

    Where to mod to enable razing capitals and city states ?

    in the source files comes with the Tool kit I found - in file called CvLuaPlayer.cpp //bool canRaze(CyCity* pCity); int CvLuaPlayer::lCanRaze(lua_State* L) { CvPlayerAI* pkPlayer = GetInstance(L); CvCity* pkCity = CvLuaCity::GetInstance(L, 2); bool bIgnoreCapitals = luaL_optbool(L...
  7. midn8t

    MP Mod Manager

    the best way to play mtuiplayer with mods is to just edit the core game files, if you take a mod file and put it into the core game files, the mod works for example raze all citys CvGameCore_Expansion2.dll - make it so you can burn down all citys even capital citys. so what u do is you open...
  8. midn8t

    Where to mod to enable razing capitals and city states ?

    this is the code in the cityview none altered or changed ------------------------------------------- -- Raze City Button (Occupied Cities only) ------------------------------------------- if (not pCity:IsOccupied() or pCity:IsRazing()) then...
  9. midn8t

    Where to mod to enable razing capitals and city states ?

    ------------------------------------------- -- Raze City Button (Occupied Cities only) ------------------------------------------- if (not pCity:IsOccupied() or pCity:IsRazing()) then g_bRazeButtonDisabled = true; Controls.RazeCityButton:SetHide(true); else...
  10. midn8t

    Where to mod to enable razing capitals and city states ?

    thanks :) iv been playing around with the core files little. anyways back to this thing. GameEvents.CanRazeOverride.Add(function() return true end) so i decide to put it into cityview i guess lua file I added it to the top of the file, but it does not seem to do anything, I...
  11. midn8t

    Where to mod to enable razing capitals and city states ?

    my head hurts lol there mod called raze all citys on workshop its coded into a DLL file then there that mod that makes Multiplayer AI Diplomatic work like it does in single player. what i was hopping to do was figure out how to do the raze thing my self and then use the DLL file or figure...
  12. midn8t

    Where to mod to enable razing capitals and city states ?

    problem is mutiplayer - mods dont work in mutiplayer so u have to edit the files are in the folder directly just as if u are creating a patch. for example if someone creats a gamecoredll file that allows u to burn all citys then if u copy it over there DLL in mutiplayer u get to burn all citys...
  13. midn8t

    Where to mod to enable razing capitals and city states ?

    so does all LUA code work in - always in any LUA even if its placed into a LUA file under Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\Lua I was under impression it code had to go into the coregameDLL files ? and then toher question i had can someone just make a LUA file...
  14. midn8t

    UI addon in main game for mutiplayer

    so - when you go to pick mods there option says single player how difficultly would it be to add a button there that says multilayer that would take you to lobby instead with the mods u picked loaded then. ?
  15. midn8t

    Mod for AI settling far away from capital?

    so does the number need ot go up or down ? yah the AI ability to settle city so far away from the capital is just insane. in my games I have computers trying to put there settlers on huge maps across the whole map just to try to place them some place instead of next to there capital.
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