there is one more aspect that is missing in review and thats Multiplayer me and my freinds and famil still player civ 4 for the online features alone, civ 5 civ 6 there is so much bloat in game that it is just unplayable mutiplayer vs civ 4
the AI in civ 5 and 6 just breaks down it cant handle...
You need to change Edit File called StagingRoom.lua
located Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Multiplayer
The first thing you may want to do is remove the warring for unsupported number of players
look for this line
-------------------------...
so in civ 4 and 5 gameinfo held how many players where allowed for each map size, single player supports around 20 players MP they only allow 12 me and my friends only play MP and would like to play with full amount of civs in the game - what file keeps this info that we have to edit this time ?
in the source files comes with the Tool kit
I found - in file called CvLuaPlayer.cpp
//bool canRaze(CyCity* pCity);
int CvLuaPlayer::lCanRaze(lua_State* L)
{
CvPlayerAI* pkPlayer = GetInstance(L);
CvCity* pkCity = CvLuaCity::GetInstance(L, 2);
bool bIgnoreCapitals = luaL_optbool(L...
the best way to play mtuiplayer with mods is to just edit the core game files, if you take a mod file and put it into the core game files, the mod works for example raze all citys CvGameCore_Expansion2.dll - make it so you can burn down all citys even capital citys.
so what u do is you open...
this is the code in the cityview none altered or changed
-------------------------------------------
-- Raze City Button (Occupied Cities only)
-------------------------------------------
if (not pCity:IsOccupied() or pCity:IsRazing()) then...
-------------------------------------------
-- Raze City Button (Occupied Cities only)
-------------------------------------------
if (not pCity:IsOccupied() or pCity:IsRazing()) then
g_bRazeButtonDisabled = true;
Controls.RazeCityButton:SetHide(true);
else...
thanks :)
iv been playing around with the core files little.
anyways back to this thing.
GameEvents.CanRazeOverride.Add(function() return true end)
so i decide to put it into cityview i guess lua file
I added it to the top of the file, but it does not seem to do anything, I...
my head hurts lol
there mod called raze all citys on workshop its coded into a DLL file then there that mod that makes Multiplayer AI Diplomatic work like it does in single player.
what i was hopping to do was figure out how to do the raze thing my self and then use the DLL file or figure...
problem is mutiplayer - mods dont work in mutiplayer so u have to edit the files are in the folder directly just as if u are creating a patch.
for example if someone creats a gamecoredll file that allows u to burn all citys then if u copy it over there DLL in mutiplayer u get to burn all citys...
so does all LUA code work in - always in any LUA even if its placed into a LUA file under
Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\Lua
I was under impression it code had to go into the coregameDLL files ?
and then toher question i had can someone just make a LUA file...
so - when you go to pick mods there option says single player
how difficultly would it be to add a button there that says multilayer that would take you to lobby instead with the mods u picked loaded then. ?
so does the number need ot go up or down ?
yah the AI ability to settle city so far away from the capital is just insane.
in my games I have computers trying to put there settlers on huge maps across the whole map just to try to place them some place instead of next to there capital.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.