Recent content by MightyJannissary

  1. M

    How Can I Fix ZOC Bug in my Mod?

    INSERT INTO Types ( Type, Kind ) VALUES ( 'MCGA_ABILITY_ZOC', 'KIND_ABILITY' ); INSERT INTO TypeTags ( Type, Tag ) VALUES ( 'MCGA_ABILITY_ZOC', 'CLASS_ANTI_CAVALRY' ); INSERT INTO UnitAbilities ( UnitAbilityType, Name, Description ) VALUES ( 'MCGA_ABILITY_ZOC', 'MCGA_ABILITY_ZOC_NAME' , 'Forces...
  2. M

    Real Strategy (AI)

    Yes, in both games AI and I killed other civs.
  3. M

    Real Strategy (AI)

    Played another game but this time only mod enabled was real strategy and it still produced lua callstack error for 1919 1945th lines.
  4. M

    [NFP] How Can I Remove Man at Arms and Line Infantry?

    I removed them through sql, just as I suspected all upgrades and replacements should be adjusted too, now swordsman doesn't upgrade into anything. Thanks for reminding me sql was an option, xml takes longer.
  5. M

    Real Strategy (AI)

    Hi Infixo, I need your help. Errors 1919,1945,962 from realstrategy.lua, my lua log is filled with them. I added a custom policy through sql and implemented it in your code, is that the issue here? Policy is named LAND_PROD_1, you can find how I implemented the policy to your code in the...
  6. M

    [NFP] How Can I Remove Man at Arms and Line Infantry?

    For that to work I should adjust all upgrade paths and replacements too right? I guess I'll try editing XMLs, but seems like I'm putting myself under a lot of effort :)
  7. M

    [NFP] How Can I Remove Man at Arms and Line Infantry?

    I don't like them, is it possible to remove them from the game? Or is there a mod that already does that? Trebuchet is staying :)
Back
Top Bottom