Recent content by mikemike

  1. M

    Colonization: All MODs crash on loading

    windows ten, 64gigs of memory, nvidia 1080 ti card -- i have the original disk, and loading a mod crashes me to desktop just as it does the thread's author. this is only happening now, with the windows ten install.
  2. M

    [MOD]Dawn of a New Era

    I really need a conquest victory for this mod. The only friction between me and the world seems to come from over-stimulated pirates, and that's not interesting. There's no reason to revolt -- the home government isn't suddenly restricting the kinds of exports I can make, nor forcing my...
  3. M

    [MOD]Dawn of a New Era

    It's interesting the spheres of supply -- Québec depended on the voyageurs roaming the wilderness for years on end, returning to the home provence with cargo. They hadn't really a home or place at all in the city -- and, really, you know that only 10 percent of the population didn't live on...
  4. M

    [MOD]Dawn of a New Era

    the best on historical economics, for me, has been Fernand Braudel -- http://www.livredepoche.com/civilisation-materielle-economie-et-capitalisme-tome-1-fernand-braudel-9782253064558 Pour moi, Braudel etait une revelation en ca qui concerne l'economique -- ou, 'comment les choise sont...
  5. M

    [MOD]Dawn of a New Era

    This new version 4 is very good. It's such an intelligent mod in the first place. One thing which is maybe subjective though is the economics of the 15th and 16th and 17th centuries. Cotton didn't become important in America until the British industrial revolution. So, the first thing I do with...
  6. M

    [Religion and Revolution]: Maps and Scenarios

    The best way I've found is to use the gigantic RaR Americas map and world-build a water way up-river to Montréal. Even on the world map it's big enough to take a few days to sail from Québec to Montréal. ( no modelling of "current" in civ 4, but this RaR mod makes up for things like that in...
  7. M

    early civ wonders de-wonderfulled!

    i'll like to have, in a four-civ game, the pyramids already built in egypt, and a stonehendge in each of the other civs. further, i'd like the pyramid to give oblisks to each egyptian city built and to come, and the stonehendge a granary to every once and future stonehendged civ's cities. can...
  8. M

    Terra (225x110)

    "en arcae an ho Lego"... if he builds it this big, we will play and have fun.:) mike
  9. M

    3-square radius cities mod

    this is good because it models the way a civ is both the sum of its control area and the control area itself. so, a city, not as an urban entity, "the palace", only, but more as a "county", a region become a civ. the concept would be, i guess, that the city has been slowly built from the...
  10. M

    [SDK/MOD] Throughout the Ages v1.0

    one has to assume, realistically, that these ancient civs got around on water and that, being in touch, the basic techs were basically shared. there are documented instances of a civ keeping a tech secret, but only in refinement... the basic knowledge is given, understood, or there wouldn't be a...
  11. M

    World 2000BC

  12. M

    Religions you usually found

    religions in the game seem to be a fat substitute spread on toast. all religions are messianic at first, then, in political defeat, become wise. what are the differences in the religions? one must think that they come to be only in time. what game are we playing? a fictive-time generation of a...
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