World 2000BC

Don't expect to have huge super cities, the point, imo, is to survive, not to dominate.
 
Jeckel said:
Don't expect to have huge super cities, the point, imo, is to survive, not to dominate.

One thing I tried with the Akkadians that worked well was to let the barbs take some of the cities that were too close and not needed, and then when culture took 'em back, choose to disband the cities. As the Egyptians that worked too except for Memphis (not wanting to lose the capital and the northern Delta region) and Thebes (give up the Pyramids and the Engineer-creation? No way!!!) but the rest, if they were too close, AND not a holy city, buh-bye.

China's different because while at the beginning you have a tidal wave of horse archers that could very well kill off your entire civ, once you culture-conquer the neighboring barb cities, you NEVER SEE another barb unit ever again anywhere near the close-by cities. So even if I empty out all defenders from the too-close cities, they still stay there forever. I even tried building all-settlers and workers to keep their population low, didn't matter, still ate up squares that the "real" cities couldn't work. The alternative, to disband the cities as you culture-conquer them (back), I suppose can be done but it then takes about forever to culture-conquer the other nearby barb cities.

Playing as the Akkadians is BIG fun, as the Egyptians, almost as fun, haven't tried as Harapa yet, but as the Chinese, it's maddening and frustrating because I know the "real China" had everything going for it and could easily have taken over the world had it been more aggressive at a certain point.
 
Genghis_Kai said:
Revision 1.2 is out (see update log).


World 2000BC - The first cities.

Intro:
The fertile river valleys of the Nile, Tigris, Eupharates, Indus, and Yellow River were able to support very large populations, [.....]
Game info:
There are 5 civilizations in this scenario.

Egyptian Kingdom (Egypt) - 3 cities
Harappa Kingdom (India) - 3 cities
Xia Dynasty (China) - 2 cities
Akkadian Dynasty (Sumer) - 5 cities
Minoan Kingdom (Greece) - 1 city

And many barbarian cities (Raging barbarians!).

very nice! quite believeable play... all the small civs joining or being coerced to join your civ.

you're quite right, i think, to have only these isolated civs at first, since they could only have become ready to expand in isolation from other power civs.

the game plays well, all the way to the end. the geography determines the poltical boundaries in a believeable manner. i like the never ending barbarians a lot... it's as though your civ had built and developed to the point of being noticed by your immediate neighbors, come to visit (!).

thank you very much for making this sim! -- and it would be great to go back even further, do a renfrew on the game, everyone starting around lake bakal and wandering, peacefully or not, into the modern historical areas... living and learning from the locals, or not.

cheers!

mike
 
mikemike said:
thank you very much for making this sim! -- and it would be great to go back even further, do a renfrew on the game, everyone starting around lake bakal and wandering, peacefully or not, into the modern historical areas... living and learning from the locals, or not.

cheers!

mike

Hi thanks Mike :D

Where is lake bakal? Is that somewhere in Africa? Not sure what you are referring to as to starting around the same region.

Btw, I am still building my new giant map (refer to 500BC scenario) and waiting for the expansion. In the mean time, I could possibly finish off the 200BC scenario I was building use the existing map.
 
seems like a great scenario, should definately check it out.

I really love every part of history till 1492. Thanks to Civ IV i can almost be part of it myself :)

[found this thread by searching on "harappa"]
 
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