Recent content by MiniatureDeathRobot

  1. MiniatureDeathRobot

    [GS] Initially-weaker giant death robot

    When I first heard about the giant death robot, I loved the idea. But in practice, the execution is funky. You go very abruptly from having military tech that at best matches what the United States had in the first Gulf War to, well, frickin' giant death robots! Worse, because the combat...
  2. MiniatureDeathRobot

    Turning off science victory

    I find the problem is an issue playing single-player on large maps too. The AIs don't gang up on whoever leads SV properly.
  3. MiniatureDeathRobot

    Getting number of hexes per continent for real-world maps

    When picking out maps from map packs, I often find myself wishing I could get the number of hexes each continent has, for purposes of understanding how distorted each region is size-wise, and especially selecting a balanced slate of civs when using true start locations. Has anyone done this, or...
  4. MiniatureDeathRobot

    i would like a crowded map

    Play the base game then without Rise & Fall or Gathering Storm. The way the loyalty mechanics work, a pair of cities can sometimes avoid being flipped by generating loyalty pressure for each other, but a civ with only 1 city is pretty much doomed if any other civs are nearby.
  5. MiniatureDeathRobot

    Turning off science victory

    Does anyone else really hate science victory? I recently won my first-ever game on Deity, and man SV does really weird things to the late game. I was playing as the Ottomans, going for a domination victory, but late in the game I completely overhauled my strategy around the fact that England was...
  6. MiniatureDeathRobot

    [GS] Which victory type do you most ENJOY going for?

    I put down "science", but seriously considered "religion". Scientific victory might not be the most exciting late-game, but it's less tedious than Domination, to the point where I've had several games where I started out heading towards a domination victory but changed course to a scientific...
  7. MiniatureDeathRobot

    Mod to add more pantheons similar to standard ones?

    When I've tried searching the workshop for the sort of mod I'm looking for, I mostly find things that change the game more than I'd like. But Gedemon's looks perfect! Thank you.
  8. MiniatureDeathRobot

    Getting the most out of unique units

    I just got through playing a domination victory with the Mongols and I have to say I was very sad when I upgraded my Kesigs to field artillery. On paper the Keshing might not seem that exciting—they're basically crossbows with +2 movement—but the bonus movement was incredibly valuable in terms...
  9. MiniatureDeathRobot

    Mod to add more pantheons similar to standard ones?

    I recently tried running a game on the Greatest Earth Map with true start locations and a whopping 26 civilizations. The Y(n)AMP Steam Page that this causes a bug in the jersey system and recommends another mod to fix the problem, so I used the second mod too. But then I encountered another bug...
  10. MiniatureDeathRobot

    [GS] Rock Band promotion probability

    Before you play any concert with a rock band, it tells you the probability the rock band will retire after the concert, but not the probability it will be promoted. The latter bit of information seems like it would be extraordinarily useful for planning your rock band strategy. Without it, you...
  11. MiniatureDeathRobot

    [GS] Why give bonuses to AIs rather than penalties to humans?

    The chess analogy doesn't really work I don't think—playing chess programs against harder AI also doesn't turn bishops into queens. Civ's approach to balancing harder difficulties is weird and I don't think the right direct to go there is obvious. Heh, did not come anywhere close to happening...
  12. MiniatureDeathRobot

    Getting the most out of unique units

    What are examples of genuinely useful UUs? Playing as Russia and sort of disappointed with the Cossack.
  13. MiniatureDeathRobot

    Getting the most out of unique units

    All the civ-specific strategy guides I've read pay a lot of attention to unique units. However, in my experience conquering cities is all about the siege units (and in later eras, bombers) with the bare minimum of melee units to actually take the cities. What am I missing here? Are UUs more...
  14. MiniatureDeathRobot

    [GS] Why give bonuses to AIs rather than penalties to humans?

    I've tried Historic Speed, but found the increased unit maintenance cost annoying—in the early game it was straining my empire's budget just to maintain enough units to protect from barbarians. Maybe I'll try 8 Ages of Pacing? But TBH I might be happier with a pacing mod that just increased...
  15. MiniatureDeathRobot

    [GS] Why give bonuses to AIs rather than penalties to humans?

    Currently playing with the Smoother Difficulty mod on Demi-God difficulty, and mostly it's a ton of fun (I seem to have finally found my sweet spot in terms of not too hard, not too easy), but it's really striking how absurdly fast the AIs race up the tech and civic trees on higher difficulty...
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