T20: Mining complete - always surprises me when I play Babylon and hit the first researched tech so late. One of the Builders can now hook up the Silver, which complete Wheel and boosts Craftsmanship. No one to sell it to since we are at war, but it does get the capital to Happy for a slight...
T19: Eleanor moves settler back south again... meanwhile Hired Warrior and the stolen Builder stumble into the Bear Tree Clan, which has a Slinger nearby - this isn't great as we now risk getting caught between the barbarians and the French Warrior. Their CP is down to 81 suggesting a loss in...
T18: Between turns, Eleanor hits Original Warrior with one of their Warriors - I don't think it is possible to escort this Builder home, but am hoping to slide east and keep exploring for now and eventually employ the Builder in a captured city. Eleanor is now at 92CP, indicating one unit...
T17: Mysticism complete, providing an envoy which we will stash for now. Hired Warrior meets Venice (Archery quest). Not a great City State by any means. We can swap in Colonization as the next orders or business are to get a city planted on the coast and get enough gold to levy Mogadishu...
T16: Amani Arrives at Mogadishu. But, it cost 240g to levy their troops and I only have 164g. REALLY regretting that mistaken spend of 55g for the Preserve tile. We discover a new hero, Mulan and another hut. I'd like to reveal Sinbad for our second Hero. However, I don't think he is ever...
T15: The capital hits 2 pop and we are up to 13.6cpt. The tiny increase in science also shaves 2 turns off mining.
Since England denounced us, I’ll go ahead and declare to steal that Builder shown in the previous post. This also gets us back the 12gpt but causes us to lose the 13gpt from...
T14: Between turns, we are Denounced by England. Good thing we sold the Tobacco last turn... They are too far north to be a threat for now and in fact have a big target on their backs.
The Monument completes, pushing culture up to 11.3cpt. Now we can start Devotion to Hercules!
First Zombie...
T13: Well, I need to admit to the first mistake of the game - I ended last turn without swapping Civics. I would rather be in Urban Planning than God King and while it's only going to result in 8 lost hammers every move counts in a speed run and this means Hercules is going to arrive a turn...
T12: Early Empire completed! This gives us another GT, which let's us hire Magnus to the Capital to help chop a Settler. We can also sell Open Borders for a nice 17g. Looking at the Shuffled Civic Tree, we can oddly go for Mysticism next even though Military Tradition appears before it in the...
T11: Between turns, Mogadishu clears the outpost. Oh well. Apocalypse Mode also comes into play as a massive Habob Dust Storm blows in. It actually helps us a bit though, killing the Barbarian Scout and redlining the Zombie. It also fertilizes a wonder-boosted desert hill, adding 1f...
T10: The free Settler pops the goody hut that has been sitting near the capital since the start...
And scores just about the best possible outcome, gaining a Builder and an invitation to Voidsingers. Popping the hut with the Settler actually helps up the odds of a Builder, since apparently...
T9: Religious Settlements! A huge book (and a huge relief). This boosts Mysticism as well. The free Settler will move south so that our second city can also work the wonder tiles.
We also meet Eleanor of France this turn, which completes Writing. Let's check her out. In terms of special...
T8: We hit 25f. But not Pantheon notification. This is nerve-wracking. I still have no idea what the algorithm is for awarding a Pantheon. Since the human player goes first if it was just first to reach 25f then the human should always "win" if only one player can get a Pantheon each turn. No...
T7: A barbarian Scout wanders by. Apparently Barbarian Outposts spawn exactly 7 tiles away from cities near the start of the game, but its hard to tell if this Scout is from a camp that "belongs" to Mogadishu or another city in the fog.
T6: Another fantastic turn. Granada marches a Warrior into view, and we get a free envoy from them. The +1h for units will help when we build a Settler next and their ability is really great - we can plant an Alcazar right next to the wonder and add +2c/2s later. OW meets Mogadishu. They are a...
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