Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
With Civ 7 on the horizon, I decided to try one last game of Civ 6. I have leaned very strongly into speed runs because I find that the AI makes essentially no effort to actually beat the player after the early game. I once managed to win a space. I'm going for it all - T100 Science Victory (Deity, Standard Size Map, Continents) with All Modes on for maximum complexity / whackiness / fun. No cheats or replaying turns but I'll go as cheesey as necessary with things like letting cities flip to pillage more. Because this is (probably) my last game before I migrate to Civ 7 I wanted a great start. Here it is:
The start is almooooost perfect though I wish there wasn't so much desert wasting the wonder tiles. And, we whiff on the 50% chance of revealing a Hero for finding a Natural Wonder.
Secret Societies positive impact is felt immediately because we get a free Governor Title for finding a Natural Wonder.
Techs: Astrology
The start is almooooost perfect though I wish there wasn't so much desert wasting the wonder tiles. And, we whiff on the 50% chance of revealing a Hero for finding a Natural Wonder.
Secret Societies positive impact is felt immediately because we get a free Governor Title for finding a Natural Wonder.
Techs: Astrology