Recent content by Misplay

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    More trades routes (with the civic "foreign trade")

    Ha! Thx a lot Thecrazyscot! :)
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    More trades routes (with the civic "foreign trade")

    1. The sql is working. I'll update the first post asap. 2. Xml file: <GameInfo> <Civics> <Update> <Where ModifierArguments="CIVIC_GRANT_ONE_TRADE_ROUTE" /> <Set Value="2" /> </Update> </Civics> </GameInfo> Right?
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    More trades routes (with the civic "foreign trade")

    Thx a lot guys! @ Horem: I will use your code. I never learnt to code, but I'm curious. Here's the code I tried: <Civics> <Update> <Where ModifierId="CIVIC_GRANT_ONE_TRADE_ROUTE" /> <Set Value="X" /> </Update> </Civics> It's messy and doesn't work...
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    More trades routes (with the civic "foreign trade")

    Hi folks! The civic "Foreign trade" provides 1 trade route. How can I increase this number? EDIT: Here's the solution. Add a "." between "foreigntrade" and "modinfo"/"sql". And delete ".txt".
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    Eagle warrior and defeated units

    Ok, thx for the explanation!
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    Eagle warrior and defeated units

    What I want to do is: > IF possible, change the percentage to 100%. > At least, I want to know the value (50%? 75%?). I couldn't find anything in the xml files.
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    Eagle warrior and defeated units

    I'll take a look at the others xml files tonight... If anyone finds something about the "CAPTURE_COMBAT_UNITS_AS_WORKERS" ability, I'll be grateful. :) (@ Lord Olleus: and congratulations for your "8 ages of pace" mod, it's very useful.)
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    Eagle warrior and defeated units

    Thx for the answer. Too bad I can't change this...
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    Eagle warrior and defeated units

    What does it mean? I can't change the values? (I don't understand what "hardcoded" means, sorry)
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    Eagle warrior and defeated units

    Hi folks! The Eagle warrior can turn defeated enemies into Builder units. How/Where can I change the percentage to turn the defeated unit into builder? I can't find the value...
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    CIV 6 - Change XML files without modding?

    @ Gyogen 2: I hate to be that guy, but I tried your mod this morning (unzip in the mod folder, activation when you start the game), and sadly, nothing happened. Any ideas? @ LeeS Understood. Still surprised, as I used to do that with XCOM 2 (an other Firaxis's game), and never had troubles. @...
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    CIV 6 - Change XML files without modding?

    Very nice, Sir! I'm not fluent in english, so it's hard to explain how much I thank you for your time and your mod. Un grand merci à toi! :)
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    CIV 6 - Change XML files without modding?

    Ok, thx a lot Gyogen 2! Here's the database.log (I added".txt" because the Website can't upload a file with a ".log" extension). That's weird: the files I deleted shouldn't conflict with the whole game.
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    CIV 6 - Change XML files without modding?

    Weird. I removed two others files I had in the Data folder (steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data), called: > "eras (base).xml" (the original "eras.xml" file) > And "eras (modif).xml" (the custom file) And it's working now... I didn't change anything else. (I...
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