1. The sql is working. I'll update the first post asap.
2. Xml file:
<GameInfo>
<Civics>
<Update>
<Where ModifierArguments="CIVIC_GRANT_ONE_TRADE_ROUTE" />
<Set Value="2" />
</Update>
</Civics>
</GameInfo>
Right?
Thx a lot guys!
@ Horem: I will use your code.
I never learnt to code, but I'm curious. Here's the code I tried:
<Civics>
<Update>
<Where ModifierId="CIVIC_GRANT_ONE_TRADE_ROUTE" />
<Set Value="X" />
</Update>
</Civics>
It's messy and doesn't work...
Hi folks!
The civic "Foreign trade" provides 1 trade route. How can I increase this number?
EDIT: Here's the solution. Add a "." between "foreigntrade" and "modinfo"/"sql". And delete ".txt".
What I want to do is:
> IF possible, change the percentage to 100%.
> At least, I want to know the value (50%? 75%?).
I couldn't find anything in the xml files.
I'll take a look at the others xml files tonight... If anyone finds something about the "CAPTURE_COMBAT_UNITS_AS_WORKERS" ability, I'll be grateful. :)
(@ Lord Olleus: and congratulations for your "8 ages of pace" mod, it's very useful.)
Hi folks!
The Eagle warrior can turn defeated enemies into Builder units. How/Where can I change the percentage to turn the defeated unit into builder? I can't find the value...
@ Gyogen 2:
I hate to be that guy, but I tried your mod this morning (unzip in the mod folder, activation when you start the game), and sadly, nothing happened. Any ideas?
@ LeeS
Understood. Still surprised, as I used to do that with XCOM 2 (an other Firaxis's game), and never had troubles.
@...
Ok, thx a lot Gyogen 2!
Here's the database.log (I added".txt" because the Website can't upload a file with a ".log" extension). That's weird: the files I deleted shouldn't conflict with the whole game.
Weird. I removed two others files I had in the Data folder (steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data), called:
> "eras (base).xml" (the original "eras.xml" file)
> And "eras (modif).xml" (the custom file)
And it's working now... I didn't change anything else.
(I...
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