I wouldn't mind some banking related mods. Ive been watching documentaries about the monetary system and the federal reserve so based on these my suggestion would be.
- loans I could give to countries with X interest to be paid back.
- loans I could take from countries with X interest to be...
Yea a trainer is something you can run while the game is running to create some kind of in game effect. My imagination went places while I was playing the other night. I wondered how the game would unfold if a civ that was doing poorly suddenly came into a large amount of money. I imagined some...
If i use a trainer to inject lets say $50k into my game. Now I have $50k gold.
If I donate that to another civ in my game controlled by an AI, will that money be utilized? Will they buy buildings/units/use it in making deals? Or will they just sit on the money?
What makes a certain civ offer me 100 for gold and another offer me 800 for gold? Also as time progresses and for example oil is more needed does the value they offer me for gold change? There really should be a better supply demand system. Perhaps a mod?
Yea well india and russia are in future age and I just made it into modern. all I need is a little bit of a cheat or some edit to one of my units so I can kick ass. Its really just one of those games that I lost but instead of starting a new game I will get satisfaction by watching india and...
1) drug trafficking, growing the crop in the city and transporting it. High profits.
2) weapons smuggling or illegal weapon sales.
3) loans so i can lend money and get high return monthly.
now thats realism.
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