Recent content by mnf

  1. mnf

    Quick Questions and Answers

    Being away for a while and Civ6 border expansion is being weird. Image below: There are perfectly good resource tiles (Crabs, Rice, Wheat, Horses) on the third ring but the border insists that it wants to expand into the second ring sea tiles that only link up to more empty sea. Has there...
  2. mnf

    what are you doing with forested hills next to rivers?

    Depends on what I need, but the vast majority of the time I'd just build a lumbermill on it. But it really depends on the circumstances. If I've already got access to 15 mines/forests and there's two rice just next to it needing the farming adjacencies and I'm desperately needing that food...
  3. mnf

    Is there a civ that you think is overrated?

    I basically find little fun in the early war civs. Sumeria and Scythia stands out. But that's just because I like to play peaceful and at a low difficulty. I like the civ building part of the game more than the war part. I admit Sumeria was fun the first time, getting all those random tribal...
  4. mnf

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    IIRC if you use Next Action binding to enter a city, then while in that city view, use Next Action again and the next action is another city needing production commands, then the production queue will bug and the detail pane on the left of the screen will get stuck. At first it was permanent but...
  5. mnf

    why is tundra so useless?

    You only need 4 Appeal to get +6 Neighborhoods, they're just as common on tundra as on any other tile. +5 is even easier, any 2-3 appeal tile gives +5. Tundra in itself has no effect on appeal. That's the point I was trying to make.
  6. mnf

    Do yo settle a large patch of barren desert without water source in your empire or leave it barren?

    I usually would settle it just to fill up the map, but I'm also always looking out for the opportunity of a Petra city. That is one of the big reasons I play Prince and have no interest in advancing: I get to make these pretty gritty super cities that depend on specific things that are usually...
  7. mnf

    Civ VI Funny/Strange Screenshots

    The Game of Forward-settlers. Gandhi forward settles. Gorgo tries it too. The unescorted Settler is actually captured from the Barbarians, who captured it from Gorgo. Gosh everyone's trying to forward-settle everyone else in this game.
  8. mnf

    why is tundra so useless?

    I just want to add, in case a newbie gets confused: they are only "great for neighborhoods" because we'd prefer to work all the other types of tiles, and tundra is worthless until Conservation, so we don't feel bad building three Neighborhoods on Average appeal tundra versus building one on a...
  9. mnf

    why is tundra so useless?

    I would actually still move/restart if I'm Russia. You get to make tundra 1f1p1f which is still pretty useless. You still can't farm them. The only thing you can do is wait until Conservation (modern era) and plant trees, then lumbermill them for +3 or +4 (on rivers), basically just get +1 faith...
  10. mnf

    why is tundra so useless?

    I will move out of a tundra start when there's so little good non-tundra tiles that I'll be forced to work tundra before pop 7. And when I move more then 3 turns yet haven't found anything I restart. In fact I think I've become spoilt with great tiles like rainforest hill furs or rainforest...
  11. mnf

    Perplexed by city placement in regards to water access and district zone overlap

    I don't have a fixed rule, but these are the things I'd consider: Early game, fresh water is more important so I'd go as far as 6 tiles if the land is absolutely atrocious, but in that case more often than not I'd just go further and try to forward-settle, then back-fill later. Early game, if...
  12. mnf

    Why on earth...

    Even if we don't get the full Civ V treatment, just higher contrast for select aspects like hill outlines, resource icons, and desert textures would make the fog-of-war much more readable. Although I admit that I'm becoming better at reading the fog-of-war now with 250 hours invested, it...
  13. mnf

    District zone overlap planning

    Indeed there are always other considerations that may triumph the range bonus. For single player, I've also once placed my Industrial Zone against the coast with +2 adjacency instead of on the river side with +4 adjacency and a complete disregard for this ranged bonus simply because that...
  14. mnf

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Anyone who has turned off unit auto cycling and using this mod noticed when units would simply drop off the unit cycle queue? When it happens, a unit will start its next turn with full movement points as usual, but the notification queue will skip this unit and go directly to Next Turn. I'm...
  15. mnf

    Can't take over city state, what am I doing wrong?

    Not for grins but for one of my games I actually had an battleship armada escort my recon unit around the enemy's backside and razed three of his cities.
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