OK. I'm not going to complain about archer range not scaling in Civ V. But having ranged archer in Civ V is completely due to one unit per tile rule. I think we can do better than that. In terms of enemy road, don't you think it adds to strategy to destroy your own road/bridge to slow an enemy...
OK. I'm not going to complain about archer range not scaling in Civ V. But having ranged archer in Civ V is completely due to one unit per tile rule. I think we can do better than that. In terms of enemy road, don't you think it adds to strategy to destroy your own road/bridge to slow an enemy...
Totally agree. All I'm getting at is that we need some thing between 1 unit per tile and infinite unit per tile. Brings more strategy in play. Unit per tile can also be related to era. We can have a smaller cap early game and a larger cap late game.
A major part of why I play Civ games is how closely it models the real world. I get a chance to control the fate of a civilization throughout history and make decisions that leaders of that civ made.
After playing both Civ V and Civ IV, it feels like Civ IV is closer to reality.
Religion...
A major part of why I play Civ games is how closely it models the real world. I get a chance to control the fate of a civilization throughout history and make decisions that leaders of that civ made.
After playing both Civ V and Civ IV, it feels like Civ IV is closer to reality.
Religion...
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