Recent content by MoonStick

  1. M

    Retaining culture in captured cities

    :) I still doubt it, just because: - I've already been playing with that option ticked. - The manual states
  2. M

    Retaining culture in captured cities

    @Blue Monkey - I think that option just relates to city flipping, whereas I'm looking at cities taken by force. @Tathlum - I followed those instructions to get as far as the first turn, haven't had a chance to play a game yet to test it but it looks like it's going to work. Many thanks! :D
  3. M

    Retaining culture in captured cities

    Is anybody here aware of a mod I can use so that a city retains most if not all of its cultural influence when conquered? I've Civilization III Complete and am currently playing just the standard CivIII which includes civs like the Mongols etc (very much a dabbler just now ) and find it very...
  4. M

    Retaining cluture in conquered cities

    Thanks for the replies. It seems a bit of newbieness has shown through on my part in that I thought C3C meant Civlization III Complete rather than Conquests. I found the option mentioned in the Editor for the Conquests version but it's not present in the 'normal' (?) version which is what I was...
  5. M

    Retaining cluture in conquered cities

    Having made this post, I've now seen this thread through the 'similar threads' list below. Is that my answer? Is the editor part of C3C? Does it only apply to maps that you make yourself or anything like that? Is it a setting that can be changed during a game? (Just curious on that last one.)
  6. M

    Retaining cluture in conquered cities

    Is anybody aware of a mod I can use so that a city retains most if not all of its cultural influence when conquered? I'm playing Civilization III Complete (very much a dabbler just now :D) and find it very irritating that I can conquer a city but not get all the territory & resources...
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