Recent content by moysturfurmer

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    How would you adjust the culture victory in Civ VII

    I’m not opposed to a Religious Victory, but yeah it’d have to change for sure. Could be fun if the Utopia Project/Spaceship equivalent for it was some kind of Messiah unit that you can only faith build if you meet whatever requirements the victory would need. At least then it would feel a...
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    Revamping the district/wonder/building system for Civ VII

    I like that. And different wonders can take up different amount of tiles in a district based on size/real world considerations/balance. Either 2 adjacent slots, 3 adjacent slots, 4, adjacent slots, etc. Fingers crossed for its implementation in Civ VIII :crazyeye:
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    Revamping the district/wonder/building system for Civ VII

    yeah there are a lot of wonders where I’d agree on that, whether because of size (the Pyramids), remoteness (Stonehenge), or terrain (Machu Pichu), but some of them are just a little hard to swallow for me. A.H. already mentioned Oxford, but tbh I feel the same way about the Eiffel Tower snd...
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    What new wonders of the world would you like to see in civ7?

    I just want mountain-based wonders to have to be built on mountains. No more magic boulders appearing out of the ether. With that in mind, bring back Mount Rushmore and make the faces the Player-Leader’s Face, an Allied Leader’s Face, A Governor’s Face, and Sid Meier.
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    Revamping the district/wonder/building system for Civ VII

    I’m of two minds about that. On one hand it was cool that some had unique districts, but aesthetically and gameplay wise it wasn’t to my tastes. Cities just got too big and disconnected looking and the gameplay would up just being “fill your 3 building slots with your 3 buildings” most of the...
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    Revamping the district/wonder/building system for Civ VII

    I know Civ VII is definitely too far along for Firaxis to change the gameplay model of Civ VII, but this is just something I’m hoping they do: Cities got too damn big in Civ VII. Between wonders taking up full tiles, tons of tile improvements, and like 15 districts, cities just got too messy...
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    How would you solve the snowballing & endgame problem?

    If every other civ has a tech, and you have a declaration of friendship with any of them, you should (slowly?)acquire that tech even without researching it.
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    Great People and Cities In Civ VII

    +1 to Great Statesman. Can force peace with war weary civs, can give bonus envoys to City States, can expand your Empire’s sphere of influence/territory etc. I also think that Great People should work like Pantheons/Beliefs where you’re able to choose from an era-appropriate pool which one...
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    Poll: Merging Nordic/Scandinavian civs (Denmark, Sweden and Norway) into one Nordic civ in CIV 7?

    I know this topic is about consolidating the Nordic civs, but what about Denmark/Norway under Harald B, Sweden under Gustavus A. and Margaret I as an alt leader for both of them
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    How would you adjust the culture victory in Civ VII

    Ooh yeah immigration and a breakdown of ethnic populations is something I’ve been hoping for. Personally I think it’d be cool if certain governments/ideology (“Open Borders” Policy, Representative Democracy, Melting Pot ideology etc) allowed a civ to create another civ’s Unique Infrastructure in...
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    Poll: Merging Nordic/Scandinavian civs (Denmark, Sweden and Norway) into one Nordic civ in CIV 7?

    Aesthetically I’m personally a proponent of a Viking civ. I can’t justify it beyond that, it just feels right to me.
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    Chosen Government types/Civics/Policies should unlock unique improvements/buildings/units

    Yeah personally I’d want colonies to not receive loyalty pressure until they get big enough (pop 5?). The trade off imo should be that they’re cheaper to create, spawn with a builder, and could generate more gold for exotic luxuries, and can’t house governors or get benefits from policies...
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    How would you adjust the culture victory in Civ VII

    I’m generally a fan of how the culture game works in Civ VII, but it’s definitely not perfect. Miles better than V’s Utopia Project at least. I’m curious what the community thinks can be done for it in the next game, by the time the last expansion is released. Personally I’d want them to retain...
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    Chosen Government types/Civics/Policies should unlock unique improvements/buildings/units

    +10 gold for each of the colony’s luxury resources not controlled by the main empire?
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    Chosen Government types/Civics/Policies should unlock unique improvements/buildings/units

    In Civ VI government types/policies don’t really feel too different from one another, and more importantly you can’t tell what a Civ is running/has run at a cursory glance. But the way your country runs should have a more expressive impact on the map itself. If you’re running Serfdom/Feudalism...
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