MR.Pat updated Enhanced sight and Defense (Strategic geography mod) with a new update entry:
Strategic geography MOD v. 1.0 - Alpha
Read the rest of this update entry...
Hello, well the Mod is still in Development and i will Rename it mostlikely to " Strategic geography mod" , every change or Feature the mod have is in the Description.
You are right that i still have things to test and Balance, thats why i wrote (Testing) behind it.
I just started with Mod...
Version 2.1.Alpha
1. Bugfixes (again) :crazyeye:
2. 'UNIT_RANGER', / 'UNIT_SCOUT', / 'UNIT_SPY', - Unit is Hidden in Forrest or Jungle
3. +20% Growth in City´s when build on rice or wheat resource
Enhanced sight and defense v. 2. Alpha
What this Mod attempt to do amongst other things is to make use of hills as a strategically Position.
For version 2, I did a lot of rewriting of the Code, i guess i learned a little bit from my mistakes and Fixed some Bugs, almost every feature of this...
Thanks Toavrish, i. i deleted the Extra attack for Most ranged Units, and edited the Code so i can assign ability´s to single Units and not to a hole Class of Units
Hello Everybody
Perhaps someone can Help me out, im Working on a Mod Project called "Enahnced sight and defense" ( but the name will change soon). Since im, a Moding Begginer, its very Challenging, but still a lot of Fun.
My Mayor promblem for now is, to get the LOC_****_NAME and...
Update V. 1.1 Alpha
1. Added: Siege and Cavalry Units
2. - 5 Reduced Combat Strenght when Attacking Forrest or Jungles
3. + 1 Extra Attack when on a Hill
4. Cannot Attack Marsh Ability
5. Fixes
Hey Tovarish, You just inspired me to pehaps extend this Mod, i like the Idea with Rivers etc. I could think of penalties for Marshes and so on, i will Work on it, but i´m new to modding, this is my first, well let me say Bigger Mod Projekt ;)
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