Recent content by MR.Pat

  1. MR.Pat

    Strategic geography MOD

    oh you are right i forgot about the Boost... Thanks, ps and th godmod looks good will test it
  2. MR.Pat

    Strategic geography MOD - Strategic geography MOD v. 1.0 - Alpha

    Name changed to : Strategic geography MOD Removed City minimum Range and starting distance
  3. MR.Pat

    Strategic geography MOD

    MR.Pat updated Enhanced sight and Defense (Strategic geography mod) with a new update entry: Strategic geography MOD v. 1.0 - Alpha Read the rest of this update entry...
  4. MR.Pat

    Started Modding just a while ago

    Started Modding just a while ago
  5. MR.Pat

    Strategic geography MOD

    Hello, well the Mod is still in Development and i will Rename it mostlikely to " Strategic geography mod" , every change or Feature the mod have is in the Description. You are right that i still have things to test and Balance, thats why i wrote (Testing) behind it. I just started with Mod...
  6. MR.Pat

    Strategic geography MOD - Version 2.1.Alpha

    Version 2.1.Alpha 1. Bugfixes (again) :crazyeye: 2. 'UNIT_RANGER', / 'UNIT_SCOUT', / 'UNIT_SPY', - Unit is Hidden in Forrest or Jungle 3. +20% Growth in City´s when build on rice or wheat resource
  7. MR.Pat

    Strategic geography MOD

    MR.Pat updated Enhanced sight and Defense with a new update entry: Version 2.1.Alpha Read the rest of this update entry...
  8. MR.Pat

    Strategic geography MOD - Enhanced sight and defense

    Enhanced sight and defense v. 2. Alpha What this Mod attempt to do amongst other things is to make use of hills as a strategically Position. For version 2, I did a lot of rewriting of the Code, i guess i learned a little bit from my mistakes and Fixed some Bugs, almost every feature of this...
  9. MR.Pat

    Strategic geography MOD

    MR.Pat updated Enhanced sight and Defense with a new update entry: Enhanced sight and defense Read the rest of this update entry...
  10. MR.Pat

    Strategic geography MOD

    Thanks Toavrish, i. i deleted the Extra attack for Most ranged Units, and edited the Code so i can assign ability´s to single Units and not to a hole Class of Units
  11. MR.Pat

    [Question] How do i Add Floattext , Ability Name and Description to the UI

    Hello Everybody Perhaps someone can Help me out, im Working on a Mod Project called "Enahnced sight and defense" ( but the name will change soon). Since im, a Moding Begginer, its very Challenging, but still a lot of Fun. My Mayor promblem for now is, to get the LOC_****_NAME and...
  12. MR.Pat

    Strategic geography MOD - Update V. 1.1 Alpha

    Update V. 1.1 Alpha 1. Added: Siege and Cavalry Units 2. - 5 Reduced Combat Strenght when Attacking Forrest or Jungles 3. + 1 Extra Attack when on a Hill 4. Cannot Attack Marsh Ability 5. Fixes
  13. MR.Pat

    Strategic geography MOD

    MR.Pat updated Enhanced sight and Defense with a new update entry: Update V. 1.1 Alpha Read the rest of this update entry...
  14. MR.Pat

    Strategic geography MOD

    Wow you thought of a lot, i will right down some ideas and we will see what i can achive, i will try to add some River penaltys first i gues,
  15. MR.Pat

    Strategic geography MOD

    Hey Tovarish, You just inspired me to pehaps extend this Mod, i like the Idea with Rivers etc. I could think of penalties for Marshes and so on, i will Work on it, but i´m new to modding, this is my first, well let me say Bigger Mod Projekt ;)
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