Looks like it’s going pretty well.
A couple of observations from a quick look on my phone. I’m dubious about an academy. It’s a nice capital but your slider will be low for a while given your going construction attack. Also it looks like it’s a Pangea or functionally so given the number of AIs...
Because of EXP, it should be a 9 turn worker I think? And that should still be achievable flicking between the oasis - for the commerce - and a forest tile for the EXP bonus. Working the oasis while improving the corn should all add up to very nice early tech pace and you can mine two gold mines...
2S doesn’t look great to me. Turn 2 settle because the oasis costs two movement. The corn is improved a turn later than the stone settle because it’s second ring and you miss one gold and the clam, which could still be worked once netted by a WB from another city (albeit without the lighthouse...
I’d still settle on the stone. Three hammer city centre tile is just too delicious. Also:
- Auto-connecting the stone for almost guaranteed spiritual pyramids fun (if desired) is nice.
- Leaving the PH 2N1W of the settler open for a city down the line is appealing because it makes it easier to...
I've been giving this a go on video. It's a great map - the most interesting of this map type I've played for a long time. So thank you as always, even if it's pretty unbalanced...
Deity NHNE.
A little on the late side but that's life getting in the way for you!
I’d probably settle on the SW sugar. Three food CC tile and you can share the clam and the other sugar with a city NE of that sugar. Ideally I like to move inland but at least this move would take you away from the jungle. And it doesn’t seem like you’re moving away from much - possibly a...
In answer to the question, no other NW is the most common by such a wide margin that I think the NW I’m most likely to pair it with is West Point if I end up with a spare great engineer late game when I’ve stopped teching and another golden age isn’t realistic.
Also, I agree both that it’s...
Cheers and sorry for the delay in replying - the tyranny of school holidays! That’s the program I’m using so hopefully with a bit of googling I can sort out some of the issues. Honestly though, I think you’ve always sounded great! It’s probably my voice and my headset that’s the problem...
Thanks for the feedback. It’s much appreciated. Yeah I sorted the scaling out for the video and then I guess I messed it up again when I recorded my own national epic! Oops. I’ll change the video but this is the sort of stuff I’m pretty useless at which has turned this into a lot more work than...
I've been inspired by Henrik and Lain to record a game. First thing to say is that it's much harder and a lot more work than it looks - ar at least I've found it to be - so kudos to them.
I've played a bit and I think the sound quality and slow play are less of a problem now so bear with me. I...
I’d probably settle differently depending on the map script. If we’re on the same continent as all the AI (eg Pangea, inland sea etc), I’d settle the stone because: T0 settle; save a forest; don’t need to build a quarry; and can improve the corn a turn earlier because we’re not moving away from...
Similar, I’d be closer to 1 than 2 for much of the game. I still think 1.5 - 2 is a reasonable recommendation for a player who is learning though. It’s generally better to overbuild workers than underbuild them. Building workers also helps break the dangerous habit of putting buildings in the...
@Nicol.Bolas It’s not clear what happened to me either. If you post a save, I can take a look.
If you don’t like the vassal mechanic, you can always turn it off. Although, I’ve actually learnt to like it (or at least prefer the game with it turned on). It shortens the game and can actually make...
I agree that the above makes the opportunity cost of researching archery lower but I think what Drew is saying goes beyond that. He’s saying that archery actually puts you in a worse position - even ignoring beaker expenditure - because it slows fog busting and means you have to deal with more...
It’s interesting to me that you wouldn’t take Murcia. It gets you closer to domination and, while it’s a drag on the economy, that only really matters if more teching is required - which it likely isn’t.
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