Does the "having only 1 city in the core provides double core population points" rule still apply? I'm currently doing a run of Toltecs and the math for core vs periphery population is getting dicey...
What determines the population requirement for domination victory? Does it have to do with era and/or number of civs remiaining? I've won previous domination games with ~25% of population and in a game that's going late the population requirement has been as high as 37% before drifting down to...
So the "Rise of Civilization" rules have a weird overlap with conquerors, if you get conquerors before the Rise of a Civilization timer is up, the new world civ will get a stack of ~25 units that have all of the in-territory advantages, making the old world civ's new stack look like a joke in...
Persia seems very strong right now, a lot of the Byzantium starts I've loaded have had a god-tier Persia. Upon playing as Persia to see why, getting 12 swords for the expansion bonus seems like a lot.
I'm only getting a few War Elephants and Swordsmen as Arabia from 3000 BC, which seems a little weak against buffed up neighbors, and also I seem to remember Arabia would spawn with some Ghazi and Mobile Guard even though they didn't have the tech yet? I've attached the save.
EDIT: Starting a...
The Italian UP expiring has always made me sad, but I think the justification is that if you're going for the 3rd UHV goal and conquering lots of cities, having a free specialist in each of them is extremely good with a big empire (look at how late and expensive the State of Liberty wonder is)...
If you're playing as the Turks and Iran spawns, does your core area in Persia flip or switch to another location? Thinking about how to plan out a future Turks game.
Interesting, feels bad when trying to control Italy early but also does lead to more dynamic gameplay overall. Is that updated in the Civilopedia? I think that was what confused me earlier.
Also, would it be possible to put in documentation in the Civilopedia for when/how certain civ core...
Is the Italy spawn no longer conditional? I've seen it pop up in a few games with no independent cities in Italy (and I remember some chat about it in one of the let's play threads), and is there a way to make it conditional again?
I'm glad embassies are gone, but is there a tech point at which you no longer lose contact with civs you're not near? If there isn't one, I feel like it would make sense to have some tech in the Global or Digital era (maybe Radio?) keep civs in contact permanently.
Thanks, I see the circumstances of period changes in that file, but is there a place to see what the new stability maps are other than in game after the period switches? It's been a very long time since I've looked in any of the program files and the code rewrites seem to have changed a lot.
Is there a reason we can't see toggles between different stability maps for the same civ in worldbuilder anymore? I got kinda thrown off by that in my most recent HRE game.
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