Recent content by Mug

  1. M

    [MOD] Regiments (10+1 men formations)

    Is there anyway I can get this to work with SevoMod? That defaults the sizes to 5, and overwrites your mod, although the units are still scaled down small.
  2. M

    The Art of Diplomacy

    I generally would never accept defensive pacts offered by the AI, as it means that they want your help defensivley, because they feel they are about to be attacked, so you can get thrown into wars you do not want. Saying that however, in my current game I have a defensive pact with Frederick on...
  3. M

    Collapsing Empires Mod

    Really nice idea, should massivley change the difficulty of Civ (without giving stupid benefits to the AI). I like the idea of the possibility of your civ/other civs breaking up into small factions. Perhaps if one other civ breaks up, then part of the empire (Capital/nearby cities (ones with...
  4. M

    [Project] second unique unit for each civilization

    How about giving Rome a Byzantine or Holy Roman Empire UU? I suppose German and late HRE kind of meld in to each other, because IMO Teutonic Knight could be used for Rome as well as Germany. Perhaps give Germany a little more obscure one, such as Falxmen? (Actually Romanian/Baltic I know, but...
  5. M

    [Project] second unique unit for each civilization

    Registered just so I can say in this post that I think it's best if you try to split the UUs up into periods as far away from each other as possible. I always hated it when I passed right through using my Civs unique unit for some reason, usually due to the map made me pass right through the age...
Back
Top Bottom