Junuxx
Emperor
- Joined
- Sep 6, 2005
- Messages
- 1,154
Status: Gathering Ideas and Feedback, Recruiting
One of the things that have always annoyed me in Civ is that progress is the only way. There are no real periods of general decline of population, knowledge, et cetera. I would really like to do something about this, but I need ideas. Anyway, I hope such a mod will increase the challenge of playing once you have established a lead in technology and/or land size.
I'd like to hear your ideas. Both about what I'm presenting here and you own thoughts. It will be much appreciated!!
In this thread, I will format new major concepts (basic concepts like culture or resources) to be bold, and minor new concepts (like a promotion or scripted event) to be cursive. For easy reading, please stick to this convention in this thread. Thank you!
This is what I'm thinking of:
Make it possible to expand quicker, so you can have early big empires: Civ4 currently fails to show empires like the Roman, Greek or Mongol empires. If a player reaches such a size, it is late in the game, and the winner has pretty much been determined.
To compensate for the early growth, I want to introduce a couple of new concepts : Decadence, Knowledge loss, and Cohesion. Maybe we could also expand the golden age system ( see farther below, at 'Additional Thoughts' )
Decadence: Many great empires were destroyed from the inside just as much as from the outside. E.g. : Romans, Ottomans. If a civilization is too self-important about past achievements and fails to innovate, it becomes a living fossile. While it was on the rise, there was a goal, a just cause, there were enemies, there were great leaders, a lot of new ideas, and great achiements were made.
Decadence
In Civ terms: Low maintenance and decadence as long as borders keep expanding, keep exploring, there are rivalling civs, you get Great People regularly, and build some wonders. If you conquered your part of the world, say, you conquered your only neighbor, your isolation will cause extra decadence. If you fail to keep the spirits up, you will fall into decline.
Effects:
Decadence level rises and takes up part of your production and trade. Great people rate and culture production are also reduced, as well as worker rate. Improvements and buildings tend to fall apart, military units risk a chance of losing experience, deserting (damage or disbanding effect) or low morale (-x% strength promotion). If the decadence lasts, whole cities might revolt to neighbours or barbarism. To get out of this depression/dark age, you will have to complete a few wonders or culture buildings, get some great people, get new civics, or lose some cities to a new enemy. Since decadent nations are weak and a good target, the latter is supposed to be an 'easy' but expansive solution to decadence. I hope that this will more closely model 'real' history.
Knowledge loss
When in decadence, or when the science rate is very low and you are not currently investigated that particular branch of the tech tree, your people may start to forget some of your discoveries! Especially techs that are of an Era you only just recently entered are in danger. For example: if you discovered most of the Classic Age techs, and have entered the next age by discovering Machinery and then go to research Calendar (which is Classic Age), Machinery runs the risk of becoming forgotten.
I'm not sure how to implement this, if it can be done, whether to make the forgetting gradual and how to show that. I also don't know what factors should influence the rate of forgetting. I guess libraries, academies, universities and the like should reduce the risk.
Cohesion
Cohesion is a measure for the unity of your empire. Remote or overseas territories, or cities that are not connected to your trade network should get an extra penalty.
Effects: Population loss, risk of revolt, collapsing infrastructure,Barbarian Hordes on the outskirts of your empire?
Additional thoughts:
Maybe risk of revolt can be implemented by granting cities (improvements that generate) barbarian culture.
Also, I was thinking that maybe the level of decadence could be implemented by making more ages like the Golden Age. Now, the upper right corner of the interface displays a gold coin and the number of turns that the Golden Age will last. Image different coins and different effects for other Ages.
After all, many cultures like the Greeks, the Romans and the Indians thought the world cycled through many ages, with the Golden one generally just being the best phase. The Persian 7 ages would be especially cool, I think, but less might do as well.
Interested to help:
- BrokenLegion (xml and buttons/icons)
Like I said, I would very much like to hear your thoughts and comments.
Yours,
Junuxx
One of the things that have always annoyed me in Civ is that progress is the only way. There are no real periods of general decline of population, knowledge, et cetera. I would really like to do something about this, but I need ideas. Anyway, I hope such a mod will increase the challenge of playing once you have established a lead in technology and/or land size.
I'd like to hear your ideas. Both about what I'm presenting here and you own thoughts. It will be much appreciated!!
In this thread, I will format new major concepts (basic concepts like culture or resources) to be bold, and minor new concepts (like a promotion or scripted event) to be cursive. For easy reading, please stick to this convention in this thread. Thank you!
This is what I'm thinking of:
Make it possible to expand quicker, so you can have early big empires: Civ4 currently fails to show empires like the Roman, Greek or Mongol empires. If a player reaches such a size, it is late in the game, and the winner has pretty much been determined.
To compensate for the early growth, I want to introduce a couple of new concepts : Decadence, Knowledge loss, and Cohesion. Maybe we could also expand the golden age system ( see farther below, at 'Additional Thoughts' )
Decadence: Many great empires were destroyed from the inside just as much as from the outside. E.g. : Romans, Ottomans. If a civilization is too self-important about past achievements and fails to innovate, it becomes a living fossile. While it was on the rise, there was a goal, a just cause, there were enemies, there were great leaders, a lot of new ideas, and great achiements were made.
Decadence
In Civ terms: Low maintenance and decadence as long as borders keep expanding, keep exploring, there are rivalling civs, you get Great People regularly, and build some wonders. If you conquered your part of the world, say, you conquered your only neighbor, your isolation will cause extra decadence. If you fail to keep the spirits up, you will fall into decline.
Effects:
Decadence level rises and takes up part of your production and trade. Great people rate and culture production are also reduced, as well as worker rate. Improvements and buildings tend to fall apart, military units risk a chance of losing experience, deserting (damage or disbanding effect) or low morale (-x% strength promotion). If the decadence lasts, whole cities might revolt to neighbours or barbarism. To get out of this depression/dark age, you will have to complete a few wonders or culture buildings, get some great people, get new civics, or lose some cities to a new enemy. Since decadent nations are weak and a good target, the latter is supposed to be an 'easy' but expansive solution to decadence. I hope that this will more closely model 'real' history.
Knowledge loss
When in decadence, or when the science rate is very low and you are not currently investigated that particular branch of the tech tree, your people may start to forget some of your discoveries! Especially techs that are of an Era you only just recently entered are in danger. For example: if you discovered most of the Classic Age techs, and have entered the next age by discovering Machinery and then go to research Calendar (which is Classic Age), Machinery runs the risk of becoming forgotten.
I'm not sure how to implement this, if it can be done, whether to make the forgetting gradual and how to show that. I also don't know what factors should influence the rate of forgetting. I guess libraries, academies, universities and the like should reduce the risk.
Cohesion
Cohesion is a measure for the unity of your empire. Remote or overseas territories, or cities that are not connected to your trade network should get an extra penalty.
Effects: Population loss, risk of revolt, collapsing infrastructure,Barbarian Hordes on the outskirts of your empire?
Additional thoughts:
Maybe risk of revolt can be implemented by granting cities (improvements that generate) barbarian culture.
Also, I was thinking that maybe the level of decadence could be implemented by making more ages like the Golden Age. Now, the upper right corner of the interface displays a gold coin and the number of turns that the Golden Age will last. Image different coins and different effects for other Ages.
After all, many cultures like the Greeks, the Romans and the Indians thought the world cycled through many ages, with the Golden one generally just being the best phase. The Persian 7 ages would be especially cool, I think, but less might do as well.

Interested to help:
- BrokenLegion (xml and buttons/icons)
Like I said, I would very much like to hear your thoughts and comments.
Yours,
Junuxx