AI is based on the CPU, Graphics are based on the grapics card. They are also programed by people with completely different skill sets. Adding graphics doesn't take away from the AI.
Yes. It adds more flexibility in your trade negotiations. Like trading away your copper when you get iron, or trading your last luxury resources when your civ has excess happiness.
I used if my first few games, but I stopped because stack attack is an all-or-nothing attack. You can't decide part way through to retreat. Your units either win, or die. I like keeping things flexible.
If horses are visible from the start, so should all other strategic resources. Please explain, from a gameplay perspective, why iron and copper should be hidden, but horses shouldn't be.
Hey, you missed all the shiny metal lying around, and the pools of flamable liquid, not to mention that glowing stuf that gave your kids the extra apendages. Maybe you can't see very well.
That's why I don't like being alone. I let my neighbors expand, then when the cities are big enough to be profitable I use all the military units I built instead of settelers and take what I want.
Civ 4 has it's issues, but no glaring show stopers. It works fine right out of the box for me on my top of the line machine, and worked on several other machines of lesser power.
The only way to release a bug free game is to test it on every combination of hardware. You can either have a $1000 bug free game, or you can get one that works on most computers for $50. If you can't accept that, I suggest you stick to video game consoles.
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