Recent content by nelsonjw

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    Barbarians spawning randomly in city states with barbarians disabled (Not a Bug)

    What's the best way to monitor CS amenities (happiness) to try to prevent rebellion? Also, it would help if the notification specifically stated that _____ city state has rebelled.
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    Barbarians spawning randomly in city states with barbarians disabled (Not a Bug)

    Still supporting the possibility it's an unintended bug, I did try opening an auto-saved game from the turn before the barbarians spawned and this time they did not. In fact, the city state appears perfectly content.
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    Barbarians spawning randomly in city states with barbarians disabled (Not a Bug)

    So the consensus is basically 'working as designed' and not a bug? Is there anything that can be done to help city-states with amenities so they do not go into rebellion? Or at least be able to see if a city state is struggling and is about to?
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    Barbarians spawning randomly in city states with barbarians disabled (Not a Bug)

    I understand that, but notice I said there were no amenity problems in any human player cities. As to city states, if a city state is unhappy, should the rebellion immediately move to human cities? With +4 amenities in my capital and +5 in a nearby city, tanks spawned in a city state and each...
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    Barbarians spawning randomly in city states with barbarians disabled (Not a Bug)

    Barbarians, in pairs, are randomly spawning in city states and moving on human players. This is with barbarians disabled and no amenity problems in human player cities. Latest update available through Steam installed.
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