Recent content by Nenos

  1. Nenos

    Social Progress System (new Tech System for WTP / Civ4Col) [ACCEPTED]

    Yeah, for example we will see in the early game ( so around before 1700 ) more veteran Soldier, Dragoons, Conquistatores, some with good riding skill, light canons. And on the sea more Caraval and tiny trader ships. by the way the sloop is to mighty. And in the cities there are no more factories.
  2. Nenos

    [We the People] Bug reporting

    Player can declaration of independence for another nation?
  3. Nenos

    [We the People] Bug reporting

    /me singing and dancing I found a Bug, I found a Bug. A mighty badabum Bug :nuke:
  4. Nenos

    [We the People] Bug reporting

    This is my first CTD failure which I can't fix. Hopefully one of you can to this.
  5. Nenos

    [We the People] Bug reporting

    The trader event doesn't work well. It would be great if someone can add that the event cant fire if the square has an improvement.
  6. Nenos

    [We the People] Bug reporting

    I cant drag and drop units in the city screen from the garrison screen to the raw material screen. upper right. Please confirm.
  7. Nenos

    Release candidate 2.8.2.0 - testers needed

    I dont if it still reported or still solve. I play the April Version 2.8.2.4 and it isn't very easy to beat a ship which is in a harbor/city And don't receive a combat info.
  8. Nenos

    Release candidate 2.8.2.0 - testers needed

    Wans't a highlighted circel there`?
  9. Nenos

    Release candidate 2.8.2.0 - testers needed

    I capture a corvette and after a fight they didn't receive any xp from the battle. I never use corvette before, so I dont no if it a bug or a feature :shifty: Edit: I thought the unit get xp from every battle. But it looks like the ship didn't get any xp from an escaping ship
  10. Nenos

    Pirats of WTP

    The first time if the pirats apear it close to wrecking your start. Because they destroy your ship and not just steal your cargo. Would it be possible that an attack of a pirat just damaging your ship and steal your cargo? It is hard anough for the player to lose the cargo. But in close to all...
  11. Nenos

    Pioneer: XP from Building Improvements + Promotions [ACCEPTED]

    Generally, I like the idea. I would add one xp per turn if they work on an improvement. And I would add a cap by 2 or 3 promotion per field. And another idea is to involved the other social classes who are able to do the pionieering work. Like pasants, the poor and clumsy pickpockers (...
  12. Nenos

    Branch "Challenge" - Candidate for Release 2.8.1. - for testing [OBSOLETE]

    I figured out an trader exploit. Choose a Nation/Leader with an enterprising perk and established a trade post in an settlement which has the trader perk. Like Chef Joseph, Uracca,... Around every 6 turns they produce a treasure. ( Please confirm )
  13. Nenos

    Branch "Challenge" - Candidate for Release 2.8.1. - for testing [OBSOLETE]

    05.09.2020 12:38 By the way. I can't play anymore as the difficulty Governour. It is to heavy to survive. But the AI is indeed better. In the game which I posted. The English AI doesn't build any cities since more than 60 rounds. Before the year 1600 they lose in a war against the native's...
  14. Nenos

    Branch "Challenge" - Candidate for Release 2.8.1. - for testing [OBSOLETE]

    The units on the home are sorted but they don't put the settler unit at the first point. Check out the English AI. by the way. In which file are the modifier?
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