Recent content by Nibble

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    Master of Myrror Fantasy Mod 2.0

    Great! Looking forward to the new patch with high anticipation. Not looking forward to days on end without sleep!:rolleyes: Keep it coming!
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    Master of Myrror Fantasy Mod 2.0

    Drift, Glad to see you've put the Doom Drake back in. ;) Also, I'm curious to see how that new siege unit is goint to play. BTW if you need help with Civilopedia text input, I would be glad to help.
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    Master of Myrror Fantasy Mod 2.0

    Sorry about the typo (Drify) Drift.:D
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    Master of Myrror Fantasy Mod 2.0

    Drify, Thanks for the quick update. I'll be testing it later this morning.:goodjob:
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    Master of Myrror Fantasy Mod 2.0

    Drift, I have the same problem with the Costal Fortress. It is placed on the build list as if it were a wonder and stays at one turn.:hmm: Thanks.
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    Master of Myrror Fantasy Mod 2.0

    Drift, A late game Doom Drake sounds about right to me. Maybe a combination of two or more magic resources. As I mentioned earlier, it was a very powerful unit in MOM. :tank:
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    Master of Myrror Fantasy Mod 2.0

    Looking forward to see where you put the Doom Drakes. In the original Master Of Magic game Doom Drakes were very powerful. Believe it or not I still play it now and again. Too bad you can't swap maps in-game (e.g., go from one relm to another, as in MOM.). Maybe Civ 4. :lol:
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    Master of Myrror Fantasy Mod 2.0

    Drift, Have you eliminated the Doom Drake? I noticed, in the editor in the ANIM section, that "Doom_Drake" points to Dark Rider. In the "ICON_PRTO" section, Doom_Drake points to "22Catapultlarge.pcx" and "22Catapultsmall.pcx", respectively. Thanks, Nibble
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    Master of Myrror Fantasy Mod 2.0

    Yes, even if you can lighten it up a tad, that would be great, especily for these 50 plus year old eyeballs!. :eek:
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    Master of Myrror Fantasy Mod 2.0

    Drift, First off, let met say that all the hard work you put int this mod was well worth it. :D The DL wait was rather long, but no problems were encountered. I did install the mod into ...Civilization III\Conquests\Scenarios. I played about 50 turns with everything set to random on a...
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    Warhammer Fantasy Mod 2.0

    Embryo, I think the main difference is that my OS is XP home. But as long as the mod works, I don't care how much (or little) disk space it takes up.
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    Warhammer Fantasy Mod 2.0

    BTW I checked the properties of my ..CIV3PTW\Scenarios\WH-Mod folder and found that the Size on disk is 193 MB.
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    Warhammer Fantasy Mod 2.0

    BTW I checked the properties of my ..CIV3PTW\Scenarios\WH-Mod folder and found that the Size on disk is 193 MB.
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    Warhammer Fantasy Mod 2.0

    Embryodead, I too have recieved the Karl-Franz_all error. I initially DLd the two part and found that there were only two files in the ..Art\Advisors folder. I then DLd single large file. Installed it and everthing worked fine. I've been playing this mod now for about four days. Excellent...
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