Nibble
Chieftain
BTW I checked the properties of my ..CIV3PTW\Scenarios\WH-Mod folder and found that the Size on disk is 193 MB.
Originally posted by embryodead
Sure, no problem, though I plan to make few maps myself (I need old world map for "Rise of the Empire" scenario), unless you satisfy my needs in 100%Watch out for accuracy - the more accurate you get, the less playabale the map becomes in civ3, there must a balance. In such scenario Border Princes might be actually several npc 1-city civs - this would represent lack of organisation and constant wars, until one of them conquers all neighbors
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Originally posted by jegron
1) kings, princesses and leaders shouldn't require support. I did a mass regicide game, and some of my kings died during the first turns as I ran out of money.
2) playing as Sylvania, I saw that vampires are made obselete by vampire lords. I don't think this is a good idea. What are they lord of if I cannot produce more vampires? Only those they create?
3) AI cannot handle pirate ships, probably they should be removed. AI stacks those pirate ships with Caravels so they are better defended, which makes them pretty useless. And this was at demigod level, so it isn't a matter of low levels only.
4) Norse are pretty weak, their defensive unit (norse dwarves) comes very late, and they don't have cavalry, in the games I played they were pretty fast overrun by Kislev.
5) I experimented a bit with values for king units, and I was quite happy with some tough units. As count Vlad looks like a vampire lord, I gave him the stats of a vampire lord. All other kings are about the same strength, elves are very good bowmen and the unit stats range from about 5-4-2 to 6-8-2 accodring to their special skills.
I gave all kings enslaving skill, some "draft" enemies into pikemen, some create workers, and the like. I can give you the full stats once they are balanced enough.
6) I tried some things I want for my mod, but not everything worked as designed. I gave leaders some good defensive combat skills to have an alternative for speeding production and building armies, however you can only have one leader at the same time. I currently think about nobles, thus making leaders upgrade to race specific personality units. However I don't know how to prevent those units from being built, unless I give them the king trait, which would mean you can get additional king units in regicide games.
I also tried different stats for the flag unit, but it won't work in any way. I thought of a movable "flag", thus a princess which would run away to avoid capture, but a flag unit needs to be immobile and requires escort or no victory points will be scored.
7) speaking of victory points, your requirements are very low. If I do a regicide game, about half the kings are still alive when I reach the limit.
I doubled the points and tried a mass regicide game, and they still too low, there are currently 11 factions alive and I'm very close to the limit, some more kislev winged lancers, and the game will be over.
8) speaking of winged lancers, as I built an empire army, they could be hired as allies, they were fast but weak cavalry units. I think they are currently too god for this, I probably would remove 1 point of defense and add it to the horse archers instead. Kislev AI is using them to defend infantry, which shouldn't be their purpose.
9) finally one last thing: I don't understand the way spells work: I attack a 4/6 horse archer with a gaseous cloud, and as soon as the attack animation is over, the unit heals to 5/6, before it takes the damage. I reloaded several times, and the healing occured each time. Can you tell me why?
10) ok, I said finally, but one more think in mind: for some kind of pollution spell, you could use a nuke with an attack value of 1. That way it cannot do much damage but should still do pollution.
11) one more, pollution isn't shown in the city screen as it is in a normal game. Thus I was caught by surprise when my cities were producing pollution as I had no workers around.
12) If you have more than 8 strategic ressources in the city screen, they won't be displayed anymore. Is it possible to change camels, wolves and raptors to bonus ressources so the rest will be displayed correctly, or won't they be allowd as a prerey in that case? Elefants are luxuries and are still prerequisites, I don't know if this would work with bonus ressouces, too.
Originally posted by Gabryel Karolin
Hmm, been playing one game for 4 hours or so but now something got seriously wrong. The game starts looking for a Fire catapult file which is, supposedly, located in the rise of Rome scenario folder. And when it cant find it the game exits.