It should be fairly easy to do since it already existed in a scenario. There is mention of it and some of the extracted code in another thread:
https://forums.civfanatics.com/threads/scurvy.624222/
I'm not much into creating mods nowadays, but hopefully this helps.
I had a similar issue where an AI Player only had one city remaining after I took their capital and it happened to be an eliminated AI Player's former capital city, so the AI Player's capital would not transfer to that city. Upon taking that final city, instead of eliminating that capital-less...
This may lead you down the right path, perhaps?
https://forums.civfanatics.com/threads/how-to-convert-civ4-buildings-into-civ5-tile-improvements.528771/
Noted that this is for making tile improvements (and from Civ 4 art), but it may get you through the extraction process.
Hope this helps.
No hurries, no worries - I'm keenly interested in the ships in hill changes too, and I can certainly make do with this mod as-is if I have to. I know some things are hard-coded into CiV and can't be changed and if this is one of those nuances, I can accept work around it. You have so many...
If I had my preference, naval units would not be able to enter cities on hills - period. To mitigate it, workers could build forts/coastal defense on flat terrain and use aspects of your Passable Forts mod. Alternately (or in addition), cities one tile away from a coast could build a harbor tile...
BTW, the city bombard range mod works beautifully!
I noticed that the default range is 1 and that setting it to 0 is not allowed, so I guess will have to find a way to make newly built cities without fortifications pathetically weak. A Tradition policy uses GarrisonedCityRangeStrikeModifier of...
I hadn't even considered "Global - Air Routes" as an option, which would be much easier than what I was planning. Since you've already built the code with that mod, there's no need for me to build it from scratch. Brilliant! And this is why I'm not a programmer.... :lol:
WOW. :bowdown::dance::thanx::woohoo:
I was certainly not expecting that response. THANK YOU and Merry Christmas!!! This is a great gift and I have little to offer in return, unless you still have artwork that you need? As I recall, you have mentioned that you suck at art nearly - but not as...
Merry Christmas to all!!! BTW, what's Discord? :lol::D
j/k, Discord is nice and all, but call me old-fashioned - I still am active on this site. Maybe I just cant navigate newfangled apps, but I get lost in the hashtags of Discord and stuff that is posted seems to get buried within the thread...
I have a quick(?) question regarding one of the Pick 'N' Mix mods dependent upon this DLL. Specifically, the Global - City Bombard Range mod.
I was wondering how difficult it might be to change the requirement for bombardment ability to be a building (more specifically, defensive buildings)...
Sorry for the late reply AW, I was pondering giving these a shot but I am just too overwhelmed right now to try. The best I can do is offer some advice.
First, even now I still use Blender v2.49 for the bulk of my CiV model conversions. It has the most tools and is the most stable, especially...
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